• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Dungeon Crawl Classics RPG from Goodman Games

I also love Into the Wilds, and for similar reasons--the first full-fledged campaign I started for a group of friends. Yes, there are facepalm moments, but they're moments, and nothing we can't steamroll right past. :D

I don't really want to derail this thread too much but now I'm genuinely curious as to what the "facepalm moments" are. Not that I've gone through the module carefully and found no blemishes. Just nothing has jumped off the page as being terribly botched.

Oh and Harley: Yeah my wife and daughter pretty much rock on toast. My daughter has been gaming for most of her life (she's currently 9) and has actually designed her own game system, which she has run (without my help) at a few of the east coast Game Days.

Alas I've got no plans to attend the events you listed but if you're near Denver then my wife has family out there whom we visit once in a while. Maybe we could look you up next time we're in town.
 

log in or register to remove this ad

I don't really want to derail this thread too much but now I'm genuinely curious as to what the "facepalm moments" are. Not that I've gone through the module carefully and found no blemishes. Just nothing has jumped off the page as being terribly botched.

So egregious, they earned their own thread:

Goodman Games • View topic - DCC 28: Into the Wilds (fixing... everything)

Fortunately, a little humility never did me harm.

Oh and Harley: Yeah my wife and daughter pretty much rock on toast. My daughter has been gaming for most of her life (she's currently 9) and has actually designed her own game system, which she has run (without my help) at a few of the east coast Game Days.

That is *awesome*. I so want to play in one of your daughter's games.

Alas I've got no plans to attend the events you listed but if you're near Denver then my wife has family out there whom we visit once in a while. Maybe we could look you up next time we're in town.

That'd be fun! Denver is a two mountain passes away, but as a family we try to come down every couple months for iron rations. Drop me a line and we'll get some gaming in. (Also, GGames should be at GenCon 2012 ...)

//H
 

The more I hear about this, the more I like it. It might not ever be my fantasy roleplaying game of choice, but if I can find some players, I would definitely play it.
 

So egregious, they earned their own thread:

Goodman Games • View topic - DCC 28: Into the Wilds (fixing... everything)

Fortunately, a little humility never did me harm.
Harley, as the author of the thread you linked to, I just wanted to say that I wrote that because I use the module a lot. As in, I love it.

So please don't take that thread to mean that the module sucked -- on the contrary, it was so engrossing that I was willing to put in lots of time to fix little nitpicky details that probably only matter to me and the autistic, OCD gamers I play with.

I intend to run that module again. :)
 

Harley, as the author of the thread you linked to, I just wanted to say that I wrote that because I use the module a lot. As in, I love it.

So please don't take that thread to mean that the module sucked -- on the contrary, it was so engrossing that I was willing to put in lots of time to fix little nitpicky details that probably only matter to me and the autistic, OCD gamers I play with.

I intend to run that module again. :)

No offense taken. (Nor could be – you are right on every count! :blush:) And your analysis of Sodersund is about the coolest thing I've ever read about the Wilds.

Seriously, I need to use you and your crew to playtest my stuff so that my face-palm moments can take place before going to print. And it is precisely that attention to detail and critical analysis that is going to make the DCC RPG a better game.

//H
 
Last edited:

From the Designer's blog #1

What if Gygax and Arneson had access to the Open Game License when they created D&D? What if they spent their time adapting thirty years of game design principles to their stated inspirations -- rather than creating the building blocks from scratch? What if someone were to attempt just that: to immerse himself in the game’s inspirations and re-envision the output using modern game design principles?

Errr...

uhhhmm...

This disturbs me. Arneson and Gygax DID have this already...and CREATED their own ideas (with the help/input of others albeit) already...and I don't recall seeing Luck, d7's, or anything of the sort with it.

Arneson came out with Blackmoor for 3.X which in itself is interesting enough and sitting on my shelf right now about 4 feet from me.

Review of Dave Arneson's Blackmoor - RPGnet d20

(note, this is NOT my review above, I only post to show the book that was written...the Player's Guide which is another book for the same campaign adds even more classes for one to play).

Also Gygax had some stuff

Gary Gygax's Necropolis (2002) :: Pen & Paper RPG Database
The Inside Scoop on Gaming - RPGnet

(once again, note the above is NOT my review...I merely post for people to see information on it)

Gygax came out with some items from Necromancer Games, but then got more into game creation and control with Lejendary Adventures...or on the D&D side, and ripping directly from the OGL...was some of his direct inspiration with Castles and Crusades. Some of his ideas were further reinforced in the Castle Zygag work that he personally worked on.

(As for C&C, you probably don't need a link to that, just look up Troll lord games)

So...I would think that they actually DID work on some stuff directly built upon the foundations...and they were RPG's that they were pleased with (Arneson with the overall 3.X mechanics, and Gygax with his own LA and then with a 3.X type game with old school ideas [C&C] and the way it ran built into it).

I wonder if they purposefully ignored these...or what exactly is going through their heads?

I have no clue whether their game will be good or bad...but to try to state something like the above when this item actually has backing that these two creators DID do something like this already...and perhaps is NOT what Goodman Games is putting out (in all probability, but you never know) makes me wonder...

Not that I'm a pessimist or anything.
 

I think the point he is trying to make is what would they have done 'back then' in the past at the dawn of the hobby. Not now. Probably just my reading, however.

Ultimately it's probably what Goodman likes and wants and what he thinks they might have done.
 

Arneson came out with Blackmoor for 3.X which in itself is interesting enough and sitting on my shelf right now about 4 feet from me.

Review of Dave Arneson's Blackmoor - RPGnet d20

Originally published by Goodman Games.

Blackmoor d20 to be Published by Goodman Games - RPGnet Forums

And Mr. Stroh contributed to the 3.x version of Arneson's Temple of the Frog and wrote all of Arneson's City of the Gods. So yeah I suspect they are aware of these books.

My take on Mr. Goodman's quote is that the DCC RPG isn't trying to imitate D&D (see: the retro clones). Instead they are going to the same source material originally used by Gygax and Arneson way back when and emulating those pulp stories with a d20 mechanic.

My 2 cents.
 

Originally published by Goodman Games.

Blackmoor d20 to be Published by Goodman Games - RPGnet Forums

And Mr. Stroh contributed to the 3.x version of Arneson's Temple of the Frog and wrote all of Arneson's City of the Gods. So yeah I suspect they are aware of these books.

My take on Mr. Goodman's quote is that the DCC RPG isn't trying to imitate D&D (see: the retro clones). Instead they are going to the same source material originally used by Gygax and Arneson way back when and emulating those pulp stories with a d20 mechanic.

My 2 cents.

But that's exactly my point. How COULD they miss it unless they purposefully chose too. They KNOW that these guys already did EXACTLY what they are stating in some ways. Perhaps Arneson's take that 3.X was okay and used it's system may be non-applicable, I suppose (as he didn't actually design a new system, he simply used the existing one), but Gygax DID create multiple (in at least 2) new systems, one (with the Chenaults) specifically for the old school feel already. Basically doing what Goodman Games is claiming, already.
 

assume, for a moment, that they wrote that in full knowledge of those other products and didn't quite mean they were doing the same exact things but indulging in a bit of alternate history. with time travel
 

Into the Woods

Remove ads

Top