Dungeon Master's Guide II

To play devil's advocate (Ha! That never gets old... :o )

I can see this feeling coming on if you're not satisfied with
the products that have come out. For computer gamers, the
first Tomb Raider was cute but after the 7th rehash of the same
old junk, you might want to give up on computer games, as well
as Tomb Raider.

In movies, after Alien 5 or whatever it was, you might want to give
up on the franchise, forever, and maybe even the genre.

So, if his opinion is such that the books that have come out for 3.5 and/or
from WOTC have been trash, he might be talking about dropping either
a) D&D and moving on to another game or b) the entire roleplaying genre.

----
From my perspective, I've loved the things that have come out and can't
wait for the (poorly named) DMG2 -- I like "DM toolbox" or "Expert
DMG" or someother non-remind-us-of-how-quickly-we-had-to-upgrade-to-3.5 naming convention.


-D
 

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devilish said:
So, if his opinion is such that the books that have come out for 3.5 and/or from WOTC have been trash, he might be talking about dropping either a) D&D and moving on to another game or b) the entire roleplaying genre.

Perhaps, but that really has nothing to do with this particular book. If someone wants to say that "This book sucked so bad that I'm going to quit the game" then, I guess that's fine. But, at least wait until it comes out to say it sucks.
 

devilish said:
I can see this feeling coming on if you're not satisfied with
the products that have come out. For computer gamers, the
first Tomb Raider was cute but after the 7th rehash of the same
old junk, you might want to give up on computer games, as well
as Tomb Raider.

It was when I had gotten tired of Diablo & clones, and Tomb Raider & clones, and Hordes of the UNderdark was not yet released, that I discovered Hitman 2 in a bargain bin. Rejuvenated my interest in computer games. I had never quit computer games; I just moved to other interests, while keeping my eye peeled for the next new game that interested me. Sometimes, the unexpected can come along when you least expect it. ;)
 

I wonder at the thought-processes of those who believe D&D is defined solely by the supplements.

I suspect that the majority of D&D players only use the core books, and couldn't care less about the latest book released by Wizards...

Cheers!
 


MythosaAkira said:
From the description, it sounds like it could be useful, though I'm not keen on the name - I'm a purist, I guess. Maybe call it "Dungeon Master's Toolkit" or something.

I agree 100%.

Catalog said:
"A follow-up to the Dungeon Master’s Guide, designed to aid Dungeon Masters and reduce game preparation time.

The Dungeon Master’s Guide II builds upon existing materials in the Dungeon Master’s Guide. It is specifically designed to facilitate play, especially when the Dungeon Master has a limited amount of preparation time.

Chapters include discussion on running a game, designing adventures, building and using prestige classes, and creating campaign settings. Ready-made game elements include instant traps, pre-generated locations, treasures, and a fully realized and rendered town.

Brand Links"

Not bad sounding, but certainly no DMG.
 


*will only say it's got to be better than that whole "Hero Builder's Guidebook"* I know some found it useful. I was just mostly annoyed with it.
 

This is the only WotC product in the forseeable future that I am evenremotely interested in looking at.

The reason: it aims to help DMs reduce the prep time for their games. Since that is one of my two main problems with DM'ing 3.x, I would be interested in seeing what kinds of advice it has to offer.

However, if the 'prep time help' consists merely in "Ready-made game elements includ[ing] instant traps, pre-generated locations, treasures, and a fully realized and rendered town...", then I will definitely not bother.
 


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