Archade
Azer Paladin
Hey all,
Everyone's listing their favourites. But not too many have answered the question on why they are classic.
Erik, it's because they were sweeping, broad adventures with emphasis on action, mostly thinking man dungeons that killed as many PCs as we have stories for you. They were innovative, creating new monsters, like the Drow and the Demilich, and giving them backgrounds to play against. The dungeons were lost subterranean cities, fabled tombs, sunken pyramids, and other grand settings, not just a series of 10' x 10' rooms.
To be honest, it's also because they were a shared experience -- we all played them, and could compare stories.
Personally, my favourite was N1 - Against the Cult of the Reptile God, because it was a pretty cool adventure for low-level shmoes...
Everyone's listing their favourites. But not too many have answered the question on why they are classic.
Erik, it's because they were sweeping, broad adventures with emphasis on action, mostly thinking man dungeons that killed as many PCs as we have stories for you. They were innovative, creating new monsters, like the Drow and the Demilich, and giving them backgrounds to play against. The dungeons were lost subterranean cities, fabled tombs, sunken pyramids, and other grand settings, not just a series of 10' x 10' rooms.
To be honest, it's also because they were a shared experience -- we all played them, and could compare stories.
Personally, my favourite was N1 - Against the Cult of the Reptile God, because it was a pretty cool adventure for low-level shmoes...