I agree. That's why I try to avoid listening as much as possible the news from *official lamestream media*.Silvergriffon said:Wow.
MSNBC is just as biased and inaccurate with this as they are with, well... everything else. :\
Haffrung Helleyes said:The wierd thing about this is that the MMRPG D&D Online, which everyone I know considers to be a complete flop, must pull in about a million dollars a month if it has 100,000 customers. 12 million a year must be getting into the zone of the money that WoTC makes off of D&D. I mean, it's probably less, but the fact that it's even in the same ballpark is amazing.
Haffrung Helleyes said:I didn't find the article to be biased at all. You're not going to see a mainstream mag saying that people sitting around a table playing characters and talking in funny voices is cool. I liked how the article emphasized how the pen and paper game had social aspects that computer games lacked.
xechnao said:What I find weird is that D&DOnline is not competing with WoW even if the same media. People claim that WoW has allienated the market due to a media advantage. But I do not believe it is only because of this. It is because it appeals for various reasons. IMO a tabletop could evolve to appealing too. You have to find the right formula. Harry Potter for example found it. Tabletops could find it too.
VannATLC said:Harry Potter had little pre-existing stigmata to overcome.
I used to work in, and eventually managed, a Games Workship store.
I established dress codes, language codes, exhibition games, training sessions, music codes, etc.
I succeded in increasing the traffic by 15%, because I actively worked on overcoming the tabletop gaming/dnd/nerd stigmata, and encouraging people who many have been interested, but not willing to take the social risk.
VannATLC said:While I understand what you are saying, and it is relatively valid, I think the overall market for something like DND is very small.
IMO, to really enjoy DND, you have to be relatively smart.
Enjoyment of the game is heavily dependant on finding a group suited to your playstyle, and a consistent DM.
The games attracted rules-lawyers. Some ruleslawyers are palatable. Most, in my 20 years of experience with them, are not. 1 person can bring down a gaming group, for many reasons, and if that person is a normal part of the groups social circle, things get messy.
Things like WoW help avoid a lot of this, which, as I mentioned earlier, DDI may also be able to.
Unfortunately, unlike WoW, DDI has the expectations of DND PnP to deal with.
Elsenrail said:Look at the newest report from icv2.
It really doesn't look good. 4th edition may be the last (because if it's good, many people won't buy the 5th ed. stuff; a lot will play 3.5 still). The rpg industry is a tiny piece of the hobby market cake (15-17 million $ a year). Compare it to CCG and miniatures - 600 million and 150 respectively. If I was a Hasbro CEO I would say "concentrate on CCG market and miniatures". To sum it up, if DDI is a success, we can smile, if it doesn't... it can really be the end. The costs of producing a D&D book (with plenty of art) are higher than the costs of cards or miniatures. It takes also quite a lot of time to write the fluff, test the rules (if they are tested)etc.
I'm switching to 4th ed., but I will probably buy only the corebooks and a setting. I know a lot folks who will do the same.