Dungeons & Dragons Teases New Campaign Settings

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Dungeons & Dragons seems to be preparing to explore brand new campaign settings. Last week, EN World had the opportunity to visit Wizards of the Coast headquarters and get new details about D&D's 2025 slate. While much of the focus was on the newly announced Eberron: Forge of the Artificer book or the upcoming pair of Forgotten Realms book, the D&D design team is also looking at expanding their official multiverse to include brand new worlds.

When asked about the decision to return to Eberron in 2025, the D&D design team noted that keeping the Fifth Edition ruleset allowed them to grow the game instead of rehash it. "One of the opportunities that we have by revising the game, as opposed blowing it up and starting over, is we can actually move forward," said Jeremy Crawford, game director . "And I can't wait until we can tell you about 2026 and 2027."

"With Jeremy Crawford taking on the game director role and then Chris Perkins taking on the creative director role is that we were able to really reestablish a world building environment," added Jess Lanzillo, VP of D&D Franchise at Wizards of the Coast. "What does that mean? We can really establish our worlds and settings like the Forgotten Realms and also look to creating new ones again. That's something that we are working on and we don't have anything to really discuss today other than to tell you like we are re-establishing everything that we have and we are going to make some new stuff too."

While Wizards of the Coast has integrated Magic: The Gathering worlds and Critical Role's Exandria as campaign settings for 5th Edition, D&D's last truly new campaign setting was Nentir Vale, a 'points of light' setting that established small bastions of civilization in an otherwise dark world. In 2023, D&D introduced the Radiant Citadel, a new city within the Ethereal Plane that was connected to numerous new civilizations and worlds briefly touched on in anthology books.
 

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Christian Hoffer

Christian Hoffer

Didn't like 4 people buy that setting when it was new. If I recall from ben Riggs' numbers, it was NOT a popular setting.
When it came out, I was already cooling on AD&D and exploring different RPGs. So it's a setting that I was never interested in.
 

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Around that time, I was into other things and I had also noticed that a lot of the core boxes for these settings devoted a large page count to rules needed to shoehorned a concept into the AD&D rules (round hole, square peg.)

Nowadays we have whole OSR games with smaller page counts that introduce a crazy setting plus core rules to play. Not to diminish the talent or ambition of those projects, but I was also surprised they sold such low numbers.
 

Historically speaking, was actually pretty difficult to tell until fairly recently.

That’s not to say that it’s a better approach to have fuzzy borders or your preferences are wrong. Eberron is my second favorite setting and it has pretty clear borders between nations.
Yeah, its more like an aura of influence around a particular local community, and overlapping networks of routes of shared traditions.
 

Wow, I’ve certainly seen people get irritated but never actually cry from Monopoly let alone physically assaulted during a game of it.

I haven’t even seen this in Diplomacy, which is part why I love Birthright. It’s a more nuanced fantasy version,IME.
I’ve seen tables flipped over games of Monopoly (and Risk)
 







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