D&D 5E Dungeons masters guild, any recommendations?

Lanliss

Explorer
I have been thinking of checking out Dungeon masters Guild, and am hoping someone has done the real work for me. What Must-have items have you found on the Guild? Any specific ones that you feel act as a perfect example of what the Guild should be? Preferably in a budget, since I am poor in regards to RPG funds, but feel free to also post more expensive ones of you feel they are worthy.

My preferences are for interesting mechanics, along the lines of Kobold Presses "Beyond damage dice:Weapon maneuvers" . Things like new traps, variant rules for combat while clinging to cliffsides, or well built classes with new mechanics to play around with.
 

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I strongly recommend anything that has my name on the cover or credits page. In fact, you should buy multiple copies, just to be safe.
 


In terms of interesting new mechanical options I have two recommendations:

Golemancy - a fairly comprehensive point based crafting system for custom golems (primarily for PC use). $2.
Recipe Crafting for Consumables - covers 6 different crafting skills (alchemy, brewing, calligraphy, herbalism, poisons, and tinkering) for PC use. I haven't tried it but it seems reasonably balanced. Pay what you want.
 

Preferably in a budget, since I am poor in regards to RPG funds, but feel free to also post more expensive ones of you feel they are worthy.

My preferences are for interesting mechanics, along the lines of Kobold Presses "Beyond damage dice:Weapon maneuvers" . Things like new traps, variant rules for combat while clinging to cliffsides, or well built classes with new mechanics to play around with.

Here's a link to my DMsGuild channel.

https://www.dmsguild.com/browse.php?x=0&y=0&author=Johnny Tek&

The following projects on the channel might be the sort of thing you're looking for.

THE ARTIFICER - PWYW - A full class design that I made last year. Includes sections on new spells and items along with the class design. Useful even if you're not playing an artificer.

MONSTROUS PC RACES (5E) - FAIRY - PWYW - A hybrid race/class design that takes into account the problems of starting out as a Tiny creature. Includes a section for racial feats.

MONSTROUS PC RACES (5E) - GELATINOUS CUBE - PWYW - An awakened gelatinous cube that has taken humanoid form and can take a feat later on to revert to cube state. Includes a section for racial feats.

MULTICLASS FEATS (for 5th edition) - $2.99 - Multiclass Feats (for 5th edition) takes a departure from the previous edition's design direction by offering multiclass feats that combine elements of different classes rather than grant abilities of individual classes. As such, every multiclass feat in this work has a prerequisite of being a multiclassed character with at least 4 levels in one class and 1-2 levels in another. In addition, this work contains Archetype feats that allow a character to gain features from a different archetype within the same class, as well as offer another way to qualify for multiclass feat prerequisites that include specific archetypes. 132 multiclass feats - every class and archetype in the Player's Handbook will have at least one feat associated with it. 40 archetype feats - one feat for every archetype in the Player's Handbook.A total of 172 feats in all. In addition, feat list page indexes (organized by class) have been included to provide convenience of reference for buyers of this product.
 

The work done to update old adventures to 5e seem like a good place to start. Especially if you own any of them already.
 

Here's a link to my DMsGuild channel.

https://www.dmsguild.com/browse.php?x=0&y=0&author=Johnny Tek&

The following projects on the channel might be the sort of thing you're looking for.

THE ARTIFICER - PWYW - A full class design that I made last year. Includes sections on new spells and items along with the class design. Useful even if you're not playing an artificer.

MONSTROUS PC RACES (5E) - FAIRY - PWYW - A hybrid race/class design that takes into account the problems of starting out as a Tiny creature. Includes a section for racial feats.

MONSTROUS PC RACES (5E) - GELATINOUS CUBE - PWYW - An awakened gelatinous cube that has taken humanoid form and can take a feat later on to revert to cube state. Includes a section for racial feats.

MULTICLASS FEATS (for 5th edition) - $2.99 - Multiclass Feats (for 5th edition) takes a departure from the previous edition's design direction by offering multiclass feats that combine elements of different classes rather than grant abilities of individual classes. As such, every multiclass feat in this work has a prerequisite of being a multiclassed character with at least 4 levels in one class and 1-2 levels in another. In addition, this work contains Archetype feats that allow a character to gain features from a different archetype within the same class, as well as offer another way to qualify for multiclass feat prerequisites that include specific archetypes. 132 multiclass feats - every class and archetype in the Player's Handbook will have at least one feat associated with it. 40 archetype feats - one feat for every archetype in the Player's Handbook.A total of 172 feats in all. In addition, feat list page indexes (organized by class) have been included to provide convenience of reference for buyers of this product.

In terms of interesting new mechanical options I have two recommendations:

Golemancy - a fairly comprehensive point based crafting system for custom golems (primarily for PC use). $2.
Recipe Crafting for Consumables - covers 6 different crafting skills (alchemy, brewing, calligraphy, herbalism, poisons, and tinkering) for PC use. I haven't tried it but it seems reasonably balanced. Pay what you want.

These all do seem interesting. Crafting rules is actually something a couple of my players wanted, and I forgot to mention that. Thanks for the swift and bountiful responses.
 

I have been thinking of checking out Dungeon masters Guild, and am hoping someone has done the real work for me. What Must-have items have you found on the Guild? Any specific ones that you feel act as a perfect example of what the Guild should be? Preferably in a budget, since I am poor in regards to RPG funds, but feel free to also post more expensive ones of you feel they are worthy.

My preferences are for interesting mechanics, along the lines of Kobold Presses "Beyond damage dice:Weapon maneuvers" . Things like new traps, variant rules for combat while clinging to cliffsides, or well built classes with new mechanics to play around with.

For traps, I thought 5MWD Presents Traps did a pretty good job of filling out the trap roster in the DMG format.
 


It seems silly, but I really liked "(not so) legendary actions." It expands the Legendary Action mechanic so that it can be used by weaker monsters (basically Elite/Boss monsters). While I'm not using it directly, the concepts were excellent for some monster customization. Also, it's PWYW, so you can check it out before paying what you feel it's worth.

I haven't looked at any player related things, because other than feats and spells, I don't find there to be a lack of options. I figured for both of those, I'm just as likely to homebrew my own stuff as dig through DMGuild to find something.
 

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