I have been thinking of checking out Dungeon masters Guild, and am hoping someone has done the real work for me. What Must-have items have you found on the Guild? Any specific ones that you feel act as a perfect example of what the Guild should be? Preferably in a budget, since I am poor in regards to RPG funds, but feel free to also post more expensive ones of you feel they are worthy.
My preferences are for interesting mechanics, along the lines of Kobold Presses "Beyond damage dice:Weapon maneuvers" . Things like new traps, variant rules for combat while clinging to cliffsides, or well built classes with new mechanics to play around with.
My preferences are for interesting mechanics, along the lines of Kobold Presses "Beyond damage dice:Weapon maneuvers" . Things like new traps, variant rules for combat while clinging to cliffsides, or well built classes with new mechanics to play around with.