D&D General Dungeons of Drakkenheim & Lairs of Etharis: WotC Adds Third Party Products To D&D Beyond

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WotC has just announced that it is adding products from Ghostfire Gaming and Dungeon Dudes to the D&D Beyond platform. The products in question are Ghostfire's Grim Hollow: Lairs of Etharis and Dungeon Dudes' Dungeons of Drakkenheim (produced in conjunction with Ghostfire Gaming) which made over $1M on Kickstarter in 2021.

Ghostfire is often seen on the TTRPG Kickstarter charts and has been involved with multiple 5E million-dollar campaigns.

While material from Critical Role has appeared on DDB, this is the first time that something from a publisher without a visibly established prior relationship has been seen there.


Today Wizards of the Coast announced a partnership with publisher Ghostfire Gaming to bring two exciting new products to its digital toolset on D&D Beyond. Grim Hollow: Lairs of Etharis showcases twenty horror-fantasy adventures with more than 75 new monsters while Dungeons of Drakkenheim presents a full campaign set in a ruined city for players to explore created by the popular Dungeon Dudes YouTube channel. Maps, monsters, and more in these offerings will be available for Dungeon Masters to use across D&D Beyond, including full integration in the Maps feature available to subscribers. With these two additions and more on the horizon, Dungeons & Dragons continues to invest in its talented partners and the inspiring creative community and surrounding the World’s Greatest Roleplaying Game.

“It's incredibly important to us to showcase the ingenuity of the D&D community, and we’re excited to share the love of fantasy roleplaying with more fans by bringing the Dungeon Dudes and Ghostfire Gaming to D&D Beyond,” said Marjory Laymon, Vice President of D&D Beyond Product and Tech at Wizards of the Coast. “This is just the first step as we’ve got even more surprises planned for next year as we celebrate the 50th Anniversary of D&D.”

Grim Hollow and Drakkenheim really are passion projects for Ghostfire and the Dungeon Dudes, respectively, with rich worlds meant to be explored and have stories woven within,” said Ben Byrne, Creative Content Director at Ghostfire Gaming. “That so many new D&D fans will be introduced to them through D&D Beyond is incredibly humbling.”

The locations, maps, and monsters within these offerings will be available to all fans who purchase them to use in their campaigns on D&D Beyond. Players can add feats, spells, and magic items to their character sheets, choose a new background for their character, or indulge in crafting items from parts harvested from adventuring. Dungeon Masters can quickly reference more than a hundred new monsters, faction NPCs, and more in the D&D Beyond compendium.

Dungeons of Drakkenheim began like every other D&D campaign; as a labor of love shared amongst a few friends at the game table (and a small audience of passionate viewers!) We started this project as a way to express our love of the game and showcase a world filled with all the aspects of fantasy role-playing games that we enjoy most: a blend of gripping action and cosmic horror where the player’s choices matter,” said Montgomery Martin and Kelly Mclaughlin, the Dungeon Dudes. “The original Drakkenheim characters were built and played on D&D Beyond, and so sharing the adventure we created on the platform is a dream come true. We can’t wait to hear the stories of other players’ adventures through the ruined city.”
 
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The maps integration with other stuff.....are the monsters there already? I assume....though....that the encounters aren't pre-built in the encounter tool? Not being able to just start an encounter with the tokens on the map, requiring me to pre-build them, that's been a turn off for me.
Yep, any monster you have access to in D&D Beyond will be available to place on the map, with the token sized to scale.
 

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The maps integration with other stuff.....are the monsters there already? I assume....though....that the encounters aren't pre-built in the encounter tool? Not being able to just start an encounter with the tokens on the map, requiring me to pre-build them, that's been a turn off for me.
Agreed that there is still a lot to be desired for Maps. It is still in the alpha phase (despite the fact that I think they are using the phrase alpha test incorrectly) so it has a lot of growing to do. I am really excited for the direction it seems to be going in. Time will tell how the app evolves over time.
 

Zaukrie

New Publisher
Yep, any monster you have access to in D&D Beyond will be available to place on the map, with the token sized to scale.
right, but they aren't pre-placed, I assume. Nor is the encounter pre-built in the tool, I assume. Like, if I buy a pre-made adventure on Foundry or roll20, it is all prebuilt for me. I assume Maps does not do that....
 

Zaukrie

New Publisher
Agreed that there is still a lot to be desired for Maps. It is still in the alpha phase (despite the fact that I think they are using the phrase alpha test incorrectly) so it has a lot of growing to do. I am really excited for the direction it seems to be going in. Time will tell how the app evolves over time.
agreed
 

TravDoc42

Still figuring stuff out!
The monsters themselves in Lairs of Etharis are really well done, from what I've seen! The skinweaver looks so eerie!
 

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Remathilis

Legend
This is cool, and I hope to see more of it, but it seems noteworthy that these deals have been with prominent, but smaller, publishers. No Kobold Press, no Monte Cook Games, no Goodman Games (hey, WotC, they've got some OAR books your audience might like) and definitely no Paizo.
They all opted to support their own homemade systems. More power to them, but WotC is probably interested in products that sell their Players Handbooks, not someone else's.
 

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