Kaz/Khael chuckles a bit to himself, waving a hand towards his spellcasting companions, "Don't waste all your tricks too early, who knows what's up ahead."
With that, the cleric motions over to the bard, "Peter, there's nothing to fear, stick close to me and my blessings will keep you protected, but if that should fail I give you a gift." Kaz then bestows upon Peter the ability to cast Sanctuary on himself.
He then moves on to Kraog Dun, whom he, without another word casts Shield of Faith upon. After finishing his spell he whispers, "May Kelemvor be proud for the glory you will bring to his name today."
The cleric nods his head towards Scy, and if the druid wishes, he will cast Magic Vestment on his armor. (+4 bonus)
He then motions over to the rogue, "Alexander, may the divine who so confuse you today infuse you with greater health." He then casts Endurance upon him.
And finally to both of the silent fighters, he takes a small, silver rod out of his belt and with it helping him, he casts an Extended Greater Magic Weapon on each of their swords. (+4 bonus, 24 hr. duration)
(Kaz will do these actions as time permits, he will skip casting a divine spell on the druid/rogue/fighters if they have company ahead of time. He is/has been attempting to gain the trust and friendship of the Peter, Kraog, and Alexander mostly, but also the respect of the rest of the group.)
The Wraith King recovers from his fears, a cold hatred issuing from his very core for displaying such an emotion. He then continues to retreat underneath the ground to lie in ambush for any attackers-leaving his familiar reporting whatever goes on above ground for him.
(The Wraith King casts Mage Armor upon himself underground for the first round, Winter is still hiding up there and using her blindsight/spot/listen checks to the best of her ability, relaying info to the Wraith King so he can relay it back to Kaz.)
Notes-Any opponents within 30 ft. of Kaz, unless immune to mind-influencing effects, must make a will save DC 15 or be affected as though by Fear. Attackers upon Kaz must make a Will Save DC 16 or be Charmed, they get a +4 bonus to this roll if they successfully hit him. He also has a constant Protection From Evil spell on himself from his PrC)