Blue
Ravenous Bugblatter Beast of Traal
In the campaigns I've played and the ones I've run, characters are interesting their entire life from an RP perspective, but are most interesting from a mechanical perspective from like 4th to 14th. Call it a sweet spot for me with the rules. I don't like too high (and I've played up to about 25th), and while the first few levels are very definitive for the character, they don't give much mechanical differentiation from others of the same class.
For me, having both RP and mechanical interest is best; I think E6, while a fine concept, wouldn't scratch that itch for me.
Cheers,
=Blue(23)
For me, having both RP and mechanical interest is best; I think E6, while a fine concept, wouldn't scratch that itch for me.
Cheers,
=Blue(23)