Just a little variant masterwork system I'm fond of. I'd tell you all about it, but I'm just not in the mood for typing up all the details.
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Elsir Vale is a wide river valley at the foothills of the Kelder Mountains on the edge of the Plains of Lede. It would be rich farmland, but much of the ample rain the area receives is blown in from the Blood Sea, and the land hasn't yet fully recovered from the devastation of the Blood Monsoon.
Still, there are worse places in Scarn, so the vale remains populated, if sparsely. The Orc tribes from Lede are rarely ever a problem, as the more savage bands are normally found father north, and most warbands that form tend to throw themselves at the holy city of Mithril or the trade center of Mansk.
One important aspect of the vale is the trade road running between distant Mansk and the not-quite-so-distant Bridged City to the north. The larger valley that Elsir Vale is a part of makes up the closest path around the north edge of the Kelders, meaning trade has moved through the location since just after the Divine War ended. With the growing alliance between Mansk and the Bridged City, the importance of the area and it's trade is sure to increase, though most locals are oblivious to such facts.
The bulk of the population is human, and mostly farmers, though a small tribe of elves lives in the area, guarding the same swatch of swamp they card for before the Divine War reshaped the land. There was also a dwarven colony on the edge of the vale, but they have not made any contact since the siege of Burok Torn, and most presume they have left to defend the dwarf-home.
Due to the inundation from the Blood Monsoon, a wide range of beasts and titanspawn can be found in the region, but, to date, there have been no reports of anything that was beyond the abilities of local militia to put down. A few tribes of intelligent titanspawn can be found in the nearby hills and mountains, but they spend far more time fighting each other than troubling the divine races.