I'm not sure about the equipment, because you said you'd give us some magic items or something? Anyway, here's a character:
Elnath "Shadow" Hildigrin
A familiar and welcome sight to travellers and villagers in the area is this young man, clad in a recognizeable floppy hat and dark coat, bow hanging over his shoulder. Trailing not far behind him is a battle-hardened hound.
He has seen his share of hardships. After his village was burnt to the ground and raided by goblins, he swore to hunt down every goblin in revenge. Of course, he can't abide by any other threat to the defenseless, and comes to the aid of many in his travels.
A generally cheerless guy, the only companion in his travels is a guard dog whose owners were killed by bandits. After finishing them off, the dog started following Elnath around.
Human Ranger 4
Chaotic Good
HP 4d8+12 (36 HP)
AC 16 (+3 dex, +3 armor)
Init +7 (+3 dex, +4 feat)
BAB +4 / Grapple +7
30 feet speed
stats
Str 14 +2
Dex 16 +3
Con 16 +3
Int 10 +0
Wis 12 +1
Cha 09 -1
skills
hide 7 +11
move silently 7 +11
spot 7 +8
listen 7 +8
swim 7 +9
climb 7 +9
survival 7 +8
saves
fort 4 +7
reflex 4 +7
will 1 +2
feats
H1 Weapon Focus (Longbow)
L1 Point-Blank Shot
L3 Precise Shot
R1 Track
R2 Rapid Shot
R3 Endurance
E1 Improved Initiative
E2 Able Sniper (+2 on ranged attacks against flat-footed opponents within 30 feet, +4 on hide checks to snipe)
E3 Improved Rapid Shot (Removes -2 penalty for rapid shot)
E4 Natural Bond (+3 druid level for animal companion)
Light armor, martial weapons, simple weapons proficiency.
Favored Enemy: Humanoid (Goblinoid)
attacks
2x +8 ranged (1d8+2 19-20) / +9 (1d8+3 19-20) within 30 feet
equipment
Masterwork Composite +2 Longbow (575gp)
Masterwork Studded Leather (175gp)
Explorer's Outfit (10gp)
Climber's Kit (80gp)
Backpack (2gp)
Belt pouch (1gp)
Bedroll (1sp)
Flint and steel (1gp)
Hempen rope (1gp)
Trail rations (10 days) (5gp)
Waterskin (1gp)
40 Cold Iron Arrows (4gp)
125 gp
Animal Companion: Riding Dog
Gobstopper
Medium Animal
HP: 4d8+8 (26 hp)
Initiative: +3
Speed: 40 feet
AC: 21 (+3 Dex, +6 natural, +2 armor)
Attack: Bite +6 melee (1d6+4) / +6 grapple
Special Attack: Trip
Special Abilities: Low-light vision, scent
Saves: Fort +6, Ref +7, Will +2
Abilities: 16 str, 17 dex, 15 con, 2 int, 12 wis, 6 cha
Skills: jump +7, listen +6, spot +6, swim +4, survival +1 (+5)
Feats: Alertness, Track, Combat Reflexes
equipment
Medium Leather Barding (20gp)