DogBackward said:Uh... I have no idea what that means.
Anyway, random thought... this system would be just about perfect for Eberron. One of the main ideas is that anything above level 5 is very rare, right? I've always thought that the PC's being so much higher level than anybody else kinda ruins that effect, especially since once you have to start creating higher-level threats, that whole idea falls flat.
With E6, nobody anywhere is above level six, without being monstrous in some way. So, it really enforces the idea of incredibly power being incredibly rare. And those big beasties in Eberron that are supposed to scare the crap out of everyone? Well, they really do, now.
I don't like running other peoples' settings (I got Eberron for material to steal...), but I still think E6 would be great for those who do run it.
rycanada said:E6 was crossposted to WotC forums? After what happened at GiantITP and therpgsite, I'm afraid to look ...
Well, from my point of view, E6 is a pretty good fit for Eberron, especially because the Eldritch Machines, Creation Forges, Schemas and Artifact spells offer a way to introduce "high-powered" stuff even on lower levels.TwoSix said:Well, I posted it on the Eberron forums, because I'm particularly in using E6 to run Eberron. It didn't generate a whole lot of interest, sadly. I'm way too afraid to post it on a heavily trafficed spot like the Classes forum.
Lord Tirian said:Well, from my point of view, E6 is a pretty good fit for Eberron
Lord Tirian said:Well, from my point of view, E6 is a pretty good fit for Eberron, especially because the Eldritch Machines, Creation Forges, Schemas and Artifact spells offer a way to introduce "high-powered" stuff even on lower levels.
(personally, though, I prefer E7 in combination with Arcana Evolved, therefore I've never really posted here - in AE, at least IMO, 7th level is a better breaking point, because 4th level spells there are a bit weaker than in D&D, the half-casters get there "0"-entry for 3rd level spells, the absence of sorcerers, and it is the last level before the second attack for 3/4-BABs (so full BAB remains special, unlike E8), and all classes, except Warmains, get a cool goody on 7th).
joela said:I'll have to check my books, but E6 may be useful for an alternative Midnight campaign. I mean, E6 was partially developed with LoTR in mind (e.g., Gandalf as a 6th level wizard, 5th level Aragorn, etc.)
Hmmm. 3rd level DnD spells may be too powerful even for that campaign, never mind the "weak" Cure Light Wound spell!