Lela said:I'm thinking that no one wanted to try taking on Shomei. Would you?
First off, do you mind Wyre being used as a base in a home game? 'tis a great world ye created (still think you should find a way to publish it as a campaign setting)
Thinking of setting it pre-Cynric's Death
Along a similiar line does Mostin's Player mind if Mostin is possibily used as an npc? Shall not do so if the player is not okay with that.
How do dwarves fit into the world, if at all?
Fourthly, can you give some more info on Thalassine and Shuth, mostly in cultural make up and the like please if possible?
Finally can you give some guidlines as to what is considered crimes in these era and the punishment associated? Am trying to figure out how things associating with devils would be punished if at all, yet am confused Shomei and her entry:
Cheiromancer said:Toughness of Body
Spellcraft DC: 11
To Develop: 99,000 gp; 2 days; 3960 XP. Seed: fortify (DC17). Factors: grant additional +39 enhancement bonus to ability score (+78 DC), 1-round casting time (+18 DC), change from touch to target (+4 DC), change from target to area (+10 DC). Mitigating factors: 6 secondary casters contribute 7th level slots (-78 DC).
Cheiromancer said:Sharpness of Wit
Casting Time: 1 round
Mitigating factors: primary caster sustains 42d6 backlash (-42 DC), six secondary casters each sustain 21d6 backlash (-126 DC).
Sphere of Irresistable Magic
Casting Time: 1 round
Mitigating factors: primary caster sustains 30d6 backlash (-30 DC), six secondary casters each sustain 15d6 backlash (-90 DC)
Mist of Dreams
Casting Time: 1 round
Mitigating factors: primary caster sustains 30d6 backlash (-30 DC), six secondary casters each sustain 15d6 backlash (-90 DC)
Call Graz’zt
Casting Time: 1 round
Mitigating factors: primary caster sustains 42d6 backlash (-42 DC), six secondary casters each sustain 21d6 backlash (-126 DC)

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.