Cheiromancer said:There is reference in the SH to Mostin tweaking already developed epic spells; I wonder how the mechancis of that works?
DanMcS said:I took that to mean tweaking published epic spells to be castable, ie, not enough spellcraft to cast epic dispelling (or whatever it's called), so add some mitigators or reduce the effect to get one you can cast.
Mostin scried and located a suitable site: an isolated cyst in the continental bedrock, seismically stable, and sixty miles below even the deepest reaches of the Underdark.
Cheiromancer said:Oh I know the kind of things that he might like to do- but how much time does it take, and how much does it cost? Tweaking a spell to require a secondary caster contribute an 8th level spell slot instead of a 9th, and do 2d6 more backlash damage in exchange... it would be excessive to have to pay the whole development cost over again.
Do you have more material on Graz'zt in the pipeline Sep?
Sepulchrave II said:I've always been partial to the notion that some gods can simply be beefed-up outsiders that beefed-up characters can whack around. I like the idea of 'small gods' of rivers and mountains, but at the same time I like the idea of gods as fundamental archetypes. I like the fact that Thor is stupid, Ares is a coward, and Quetzalcoatl is very, very fickle. I like the idea that God (intentionally capitalized) is the ultimate truth and reality in Christian mysticism or Qabalah, but I can also dig YHWH as nothing more than a minor tribal sky-deity from the Levant.