Earlier edition "Adventure Paths"

Estlor said:
The X series had a two parter, Master of the Desert Nomads and Temple of Evil (not sure if that's the right name for the second part).

That's Temple of Death. It was X5, Master of the Desert Nomads was X4. X10 Red Arrow Black Shield was a (poor) sequel to the original two-parter.

R.A.
 

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While it didn't take PCs from levels 1-20, Dungeon had a series of 5 sequential adventures back in the AD&D 2nd Edition days that formed a mini-series. The overall title of the series was "Mere of Dead Men," and it included the following adventures:

Slave Vats of the Yuan-Ti (#69)
Ssscaly Thingss (#70)
Dreadful Vestiges (#71)
Mistress on the Mere (#72)
Eye of Myrkul (#73)

Johnathan
 


As of 1980, the adventures published were:
B1 In Search of the Unknown
B2 Keep on the Borderlands
Both for Basic D&D, levels 1-3, and were often used at the same time. (B2 had a Cave of the Unknown into which B1 was often inserted.)

G1 Steading of the Hill Giant Chief
G2 The Glacial Rift of the Front Giant Jarl
G3 Hall of the Fire Giant King
D1 Descent into the Depths of the Earth
D2 The Shrine of the Kuo-Toa
D3 Vault of the Drow
Q1 Queen of the Demonweb Pits
Were a definite series for characters from 8th to 14th level.

S1 Tomb of Horrors - for levels 10 to 14
S2 White Plume Mountain - for level 5 to 10
S3 Expedition to Barrier Peak - for levels 8 to 12
C1 The Hidden Shrine of Tomoachan - for levels 5 to 7
C2 Ghost Tower of Inverness - for levels 5 to 7
Were all unrelated

T1 Village of Hommlet was designed for Introductary AD&D characters, but was a heck of a lot tougher than the 'B' modules.

So a decent order of play would have been...
1. B1/B2 in conjunction
2. T1
3. C1/C2 in whichever order makes the most sense to the DM
4. S2
5. S3
6. GDQ series
7. S1

R.A.
 


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