Earning Experience Points

P1NBACK

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So, monsters have an XP value, but I can't find the section in the playtest where it describes how you earn XP.

Is it monsters only? Treasure? Quests? Other?

Am I just overlooking it or is it absent? I assume they want us to use Experience Points since they have leveling up on the character sheet...
 

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I was wondering that myself - what about roleplaying XP and so on?

Also, why do all XP bundles have to come in multiples of 10?! Why not just chop a zero off and call it good? Or heck, chop two zeroes off and drop the occasional decimal.

Then again, I'm used to True20 where the party levels when the GM says so. Not feeling much inclined to go back to XP at all.
 

I prefer XP with clear guidelines for reward so the player's have advancement in their hands.

But, that's not really what this thread is about. I just want to know if there are rules for it in the playtest or is it just up to the DM?
 


Yeah, my best guess at this point is that we're operating under a 4e-like system where you get a monster's XP value for defeating it. There are definitely no guidelines yet, and I'm sure they're working on rules for quests and RP XP, but for now I'd go with monsters killed/beaten.
 

I vry much hope, when they do get the xp rules hammered out, that they include a "XP for GP" element. I, long ago, did away with the "1-for-1" origins and use a "10gp [or gp value]:1xp" ratio.

If nothing else...as I always took as gp-for-xp's intent, to put it in the players' minds that one doesn't have to "kill" everything they encounter. Try to steal it. Try to sneak/trick it. Try to haggle/bargain/trade with the occasional "intelligent" monster (Player's tip: works best with LOW intelligent monsters :p "Lookit the pretty shiny we'll give you [value 100 sp necklace] for your bag of rocks [200gp value in gemstones]").

XP should be available through quest completion and good rp also, of course. But the answer to every encounter need not be "kill it!"...heck, without treasure as XP, there's really very little impetus to even add "take its stuff"! And i like my D&D to be both (i.e. "kill it and[OR] take its stuff").

--SD
 

I vry much hope, when they do get the xp rules hammered out, that they include a "XP for GP" element. I, long ago, did away with the "1-for-1" origins and use a "10gp [or gp value]:1xp" ratio.

I too will probably use a Treasure = XP system, but I would prefer something like 1sp = 1xp.

That way, I don't have to inflate the economy as much and finding gold is a big deal and copper isn't entirely worthless.

10 cp = 1xp
1 sp = 1xp
1 gp = 10xp
1 ep = 15xp
1 pp = 100xp

Something like that.
 

That's a lot of bookkeeping. Ten or twenty orcs, fine, but higher levels that's just silly.

I gave up on tallying xp a long time ago, but I feel it is iconic to D&D so they will inevitably include it. If I were to tally, which I probably will for my upcoming playtest (just for old time's sake), I might still reward players the xp equivalent of the monsters that they trick or steal from. They've "defeated" the threat.

If they want to go back and murder them to double down on xp, that's fine, they've already gotten the xp from those creatures anyway, so no reward, only risk of hp and resources.

Further, exploration and creativity should definitely be the thing that is rewarded. I noted there was no xp value for some of the traps in the CoC adventure…
 

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