Eberron- And why I cannot jump onboard? A different take

I want to see how they use action points and I want to use it in my homebrew. That and I want to see if I can use my Dork 20 deck with it too.
 

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Its tough to get excited about something that there seems to be so little known about. All I see is that it will have high magic, lots of steampunk kind of stuff, traditional D&D fantasy, lost world (dinosaurs), yadda, yadda yadda. Is it going to be like going to DisneyWorld? "Hey, we're in Tomorrowland, let's take the train over to Fantasyland" Or will it actually be integrated in an intriguing way that will set it apart?

I love the Scarred Lands because of the background for the setting. You understand the things that have happened that make the world the way it is. You know by reading all of a few pages that it is a place that is trying to dig its way out from devastation, you know the Gods are a real and central part of the world, you know the reason for the conflict between the Divine Races and the Titanspawn, and you know that it is not just a world of good vs. evil, there are deep political rivalries as well. Its a cohesive world, not just a place of "wouldn't it be cool if your fighter could board a bullet train."

I'm not slamming Eberron, I'm just saying there seems little to get excited about yet. Wait until they give us more and then I'll make a decision as to buy it or not, although I personally have my doubts I'll spend the money I could use on Scarred Lands books on a new setting.
 

I need to see it before I decide, but right now, nothing I've seen indicates that it's a must have for me quite yet. As for showing support of someone who is living the dream, Damn, he got the prize money, what more do you want? Meh, Scarred Lands is emptying my wallet and keeping me happy enough as is. But, as always, I will check it out. Surely there is some reason WotC liked the setting other than the obvious high fantasy and ease of making pulp novelisations... isn't there?
 

BelenUmeria said:
... I guess we wanted something made for the gamer who has been playing for years, rather than the kiddies.

...

Actaully, I'm hoping for quite the opposite!

From what I have seen, and from previous discussion here and elsewhere, Eberron may be the first setting for D&D that actually does a plausible job of integrating "magitech" intelligently into a campaign world. Explaining the ramifications of magic well beyond adventuring applications is a large step to a more "mature" setting IMO. I'm looking forward to seeing the effort.
 

With me, to purchase eberron or not comes down to price. I've been daydreaming of a magetech metropolis for a pseudo-superhero D&D campaign and considering how much work I want to put into it. Then eberron is announced and sounds like it will be a perfect fit but all I really want is a detailed magetech city so...How much do I have to pay for it?
 

Eberron isn't on my "I will buy this" list. Nothing about it really got me excited, and the steampunk flavor with levetating trains and Concord jets that look like sailing sloops really doesn't do it for me. I can definitely see why they went with it - it is radically different than the two they have now - but I would rather have seen a revised, improved Greyhawk book. (You listening, WotC? Probably not, but hey.)

-Emiricol
 

Eberron is the one release that I'm really looking forward to from WotC. I'm a sucker for settings. And I like the pulp adventure theme that they're putting out there. Hopefully, it won't just be a mish-mash of various locales without much rhyme or reason. Also some rules particular to Eberron would be welcome, but I think WotC's scaring some people with its pitch that anything and everything in the rules can be found there. I also get the feeling that it's similar in many respects to Monte Cook's Ptolus campaign, which he described as D&D dialed up to 11. I'm hoping that is actually released as a setting itself one day.
 

The upcoming DnD onling game is set in Eberron, thats a big risk if no one likes the setting. I would think they would have gone with something a little more tradtion with the first MMORPG with the DnD name.
 

Nothing about it has really "wowed" me yet either. I still kind of fail to understand the central "hook" of the setting. However, the preview of the Artificer core class in the most recent Dragon mag did kind of pique my interest -- it looks really different and fun and yet still fitting into D&D. So I may be able to use pieces of it the way some folks use pieces of FR books.
 

There was a thread in which Keith contributed here on ENworld a little while ago which changed my mind about the setting. I now quite like the idea of it, it is about time there was a setting which eschewed pseudo-medieval and tried to think about what a society where magic was common would look like as it developed.

Also, it sounds like the world is far less homogenous than the typical D&D setting.

Plus, I quite like pulp/noir settings.

I'll certainly be looking out for it when it arrives, to evaluate it in more detail.

Cheers
 

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