Orius
Unrepentant DM Supremacist
Hellcow said:The goal in doing this is to make the player characters significant -- to say that the ability to reach high levels is more than just a matter of killing 1,001 orcs, but also reflects the inner potential of the character, and that the PCs possess a far greater potential than most people. The idea is that as things stand, a 16th level cleric *is* tippety tip top. This is accomplished both by the (relatively) low levels of the NPCs and the fact that most NPCs use NPC classes. Thus even a low-level cleric is going to stand out in the world -- and if he can make it to 17th level, he's the coolest guy on the continent.
Now this is a philosophy I have no problems with. It's good to set up a world were the PCs should be heroes, instead of always being in the shadows of the luminaries. Elminster is cool sometimes, but all to often, he seems to be a meddler who serves in a not-so-subtle way to remind players there's always someone stronger then them. Slapping down cocky players has its place, but there should also be room for them to shape the future of the campaign world. You don't really get that from the Realms.
And 16th level is reasonable to me, since most of the high level NPCs in my campaign are in the level 15-20 range.