Dark Psion
First Post
Where do you draw the line between Infusions and the infusion "Spell Storing Item"?
As I am reading the spell section of Sandstorm, I am thinking that some of these would work as Infusions for Artificers.
Especially Fuse Sand, Locate Water, and Vitrify. But since Artificers start off "knowing" all infusions per level, how do they "learn" new ones?
Or more importantly, how does a DM decide if a spell should be an infusion?
For example, if you are a fan of Witch Hunter Robin, you might think the spell Slipsand would work quite well if it was crafted into a magic circle of sand.
The sand would be a material focus for the infusion and drawing the magic circle would meet the long casting time. (How much more time should an infusion require?)
So, would it make a good infusion?
What about Dispel Water? An excellent spell for a craftsman who needs to dry out wood or keep his constructs from rusting.
As I am reading the spell section of Sandstorm, I am thinking that some of these would work as Infusions for Artificers.
Especially Fuse Sand, Locate Water, and Vitrify. But since Artificers start off "knowing" all infusions per level, how do they "learn" new ones?
Or more importantly, how does a DM decide if a spell should be an infusion?
For example, if you are a fan of Witch Hunter Robin, you might think the spell Slipsand would work quite well if it was crafted into a magic circle of sand.

The sand would be a material focus for the infusion and drawing the magic circle would meet the long casting time. (How much more time should an infusion require?)
So, would it make a good infusion?
What about Dispel Water? An excellent spell for a craftsman who needs to dry out wood or keep his constructs from rusting.