Barak said:
Now you're given them levels, and counting them as 1,500gp from the factory floor. I dunno how much warforged use to cost, but I doubt it was 1,500gp. And sure, you couild equip your warforged with those wands, but that seems to assume they somehow know they'll face an Iron Golem.
To go on, I guess I'd need to know how much house Cannith (ot whatever) used to charge for a warforged.
I believe that in this, they are actually quoting me. My assertion has always been that the typical warforged soldier was a 2nd-level PC-class character (usually fighter). Lacking another basis for pricing, I chose to use
Lords of Madness's slavery system. By this, a 2nd-level PC class character normally costs 400 gp. Extremely marketable qualities such as great strength or valuable skill can increase price by "two, three, or four times as much." As such, my assertion was that a 2nd-level adamantine body warforged costs between 1,200 to 1,500 gp, at the DM's discretion.
And before one jumps on the "but it's got
adamantine!, it's got to be more expensive than that" wagon, this would be true if Cannith needed to supply adamantine ore for the creation process. If you read the Dragonshards about the warforged, you'll see that this is not the case. The key is the
eldritch machine. The components of a warforged body - including any adamantine or mithral - are essentially
fabricated by the creation forge. And when the warforged dies, these componets rapidly degrade, so you can't make vast sums killing and selling your warforged.
In any case, yes, I consider 1,500 gp a reasonable price for a 2nd-level warforged soldier with Adamantine Body.
As for "Warforged only exist for metagame reasons"... I suppose. From the begining, one of the core ideas of Eberron was to explore the ways in which civilization would adapt magic to daily life, including communication, transportation, and warfare. Golems have always been part of D&D, and the concept of a lower-cost, lower-power golem seemed logical. Beyond that, I love the idea of the weapon of war that is now unwanted in a post-war era. I wanted the warforged as a symbol of Eberron: a world of magic, and a world scarred by battle. Metagame? Maybe. But certainly appropriate to the world.
Oh, and John Snow, *I* don't like commonplace resurrection, which I think should have a major impact on society. My views on this matter can be found on page 20 of
Sharn: City of Towers, where I say that even those who can use it rarely will (if you want the full line of reasoning, check the reference!

). It's essentially going to come down to the style of game you run. I prefer mystery and noir, where the threat of death is a very serious thing, and where when your partner gets killed, he's gone. But if you run a combat-heavy game where PC death happens every adventure, you may want to take a less restrictive approach. So the Sharn reference is MY opinion on the matter... but your mileage may vary.
