D.Shaffer said:
Doesnt even really need to be high level to be fairly magic rich. Even 1st/2nd level characters can have enough GP to have potions or scrolls.
True enough, though I don't believe NPCs have a right to a set amount of GP/level. If you're a 3rd-level commoner farmer, you may still be dirt poor, just good at farming. The DMG DOES provide an NPC wealth-by-level table, but the important thing to remember is that this is intended for use in determining CR. A character with a substantially higher equipment value (like Kaius in
The Five Nations) should have his CR bumped up accordingly. A character with a significantly lower equipment value should potentially have CR reduced. In
Sharn: City of Towers, the only member of the Watch with a magic weapon is the Watch Captain (page 137); the 3rd level fighter sergeant on page 136 only has studded leather and a morningstar (not even masterwork!), despite the DMG's assertion that he's entitled to up to 2,500 gp worth of equipment. Meanwhile the Redcloaks - the elite unit - are equipped according to the standard wealth guidelines.
So low-level magic is more commonplace and understood in Eberron, but that doesn't mean every peasant is walking around with a pocket full of potions; most commoners just aren't that wealthy. They enjoy the benefits of permanent magic within the community - such as Aundair's
fountains of cleansing, public monuments which produce the cleansing effect of
prestidigitation - but may have no personal magic of their own. And as has been noted before, things like teleportation and higher level effects are rare and wondrous; and if you want a powerful magic item, you will have to adventure to find it, because of the lack of powerful spellcasters around.
And this is a key point in the Iron Golem vs Warforged argument:
Who's going to make your Iron Golem? By the rules, an iron golem requires a sixteenth level spellcaster! A generous DM might say that a 14th level artificer could do it, because of the bonus they have when creating magic items - but it's not like House Cannith is brimming with 14th level artificers! Now, you COULD say that they can create an eldritch machine to do the job, if you WANT iron golems around. But if you don't, the answer is quite simple. Iron golems that DO exist were created by brilliant artificers of the past, such as Aaren d'Cannith. But in the modern day, there may not BE any artificers who can produce an iron golem. By the setting as it stands, the only people who have been mentioned that could do it are Erandis d'Vol, Mordain the Fleshweaver, and members of the Council of Ashtakala - none of whom are looking to help out the war effort.
In Eberron, people recognize arcane magic as a form of science, and magic as a force that can be manipulated and controlled. But there are still very few people who can use it to its full potential - hence the "wide magic" versus the "high magic" aspect of FR, where you can't throw a rock without hitting a high level spellcaster (and do me a favor - throw it hard!).
Thanks for the birthday wishes!