D&D 5E Eberron Is Here Today!

Eberron: Rising from the Last War hits local gamestores today. Eberron creator Keith Baker talks on his blog about what's changed! So, what's changed? The Mror Dwarves, races, Dragonmarks, the Mournland, Lady Illmarrow, monsters... but not guns! And what's new? The artificer class, group patrons, warforged colossus, and scary monsters! Explore the lands of Eberron in this campaign...

Eberron: Rising from the Last War hits local gamestores today. Eberron creator Keith Baker talks on his blog about what's changed!

Eberron-title.png


So, what's changed? The Mror Dwarves, races, Dragonmarks, the Mournland, Lady Illmarrow, monsters... but not guns!

And what's new? The artificer class, group patrons, warforged colossus, and scary monsters!



Explore the lands of Eberron in this campaign sourcebook for the world’s greatest roleplaying game.


This book provides everything players and Dungeon Masters need to play Dungeons & Dragons in Eberron—a war-torn world filled with magic-fueled technology, airships and lightning trains, where noir-inspired mystery meets swashbuckling adventure. Will Eberron enter a prosperous new age, or will the shadow of war descend once again?

  • Meld magic and invention to craft objects of wonder as an artificer—the first official class to be released for fifth edition D&D since the Player’s Handbook.
  • Enter the world of Eberron in a 1st-level adventure set in Sharn, the City of Towers
  • Dive straight into your pulp adventures with easy-to-use locations, complete with maps of train cars, battle-scarred fortresses, and fallen warforged colossi.
  • Explore Sharn, a city of skyscrapers, airships, and intrigue and a crossroads for the world’s war-ravaged peoples.
  • Flesh out your characters with a new D&D game element called a group patron—a background for your whole party.
  • Explore 16 new race/subrace options including dragonmarks, which magically transform certain members of the races in the Player’s Handbook.
  • Confront horrific monsters born from the world’s devastating wars.
  • Prepare to venture into the Mournland, a mist-cloaked, corpse-littered land twisted by magic.
 

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Parmandur

Book-Friend
Also worth quoting here again:



Reminder: halflings are nomadic warriors that ride dinosaurs

They have done a great job with marketing this for the past three months, getting the word out on social media and providing very enticing aesthetics. Doesn't surprise me that people who don't have pre-built nostalgia are going for this.
 

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gyor

Legend
I remember sending in my submissions for the setting search, and an explicit part was "all of D&D - and more". You needed to be able to include everything that D&D already had. All the races, all the monsters from aberrations through zombies.

So by definition it was a kitchen sink because that's what Wizards wanted.

But it also has so much that was highly flavored to itself, to make them unique, rather than the generics used in FR. Tasty generics, but generic.

FR is not generic at all.
 

gyor

Legend
The Forgotten Realms is the Eater of Worlds, it devours elements from other Settings or even the Settings themselves, it ate Kara Tur, Al Qadim, Maztica, elements from Nentir Vale, Greyhawk is still seperate, but FR is pulling Oerth into its hungry maw as we speak.

I find it all entertaining.
 

Blue

Ravenous Bugblatter Beast of Traal
FR is not generic at all.
I didn't explain what I mean well, leaving far too much in context. Let me expound.

When FR takes elements from other settings and imports them without the context of that setting, you get generic versions of them. As an example, Warforged in Eberron have strong ties to the lore of the world and are very evocative. However, the warforged racial mechanics brought into FR and bolted onto part of the Realms is basically a generic version of the Warforged. When I mention Warforged, you don't get these grand visions in FR. You probably don't think about FR at all.

They are still "tasty generics" - the Realms can put good use to them. But they have lost the context and ties that made them unique.
 
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R_J_K75

Legend
Yes, that's correct. FR is not equal to Eberron. I used the symbol as I intended to. I was not indicating either is better (though I do have opinions on that), just continuing the point that the people who say FR includes all of Eberron just because it copies some things like races are wrong.

Its been many years since I was in advanced math so Id long since forgotten what that sign meant, I woundnt even know where to find it to use it on a PC. Anyhow I digress. true Eberron and Forgotten Realms are not the same. If not for the fact that Ive run games in FR for the better part of 30 years, Eberron would be my go to as its different, fresh, not FR and at one point I could replay the scene from Indiana Jones and the last crusade...NO TICKET!! Anyone that says Eberron/FR is better than the other are missing the point, I dont have enough money but if I did Id buy everyone on here a Coke.
 

R_J_K75

Legend
Worth quoting again here too.

The gods make FR what FR is.

It matters completely that these gods have zero existence in Eberron.

I truly believe that if you read the 3.x versions of those campaign settings thats what youd be left with when asking yourself with the main point of what sets the two settings aside. Secondary being that Eberron threw the alignment system out the window, you could have a LG beholder or a CE gold dragon, which to me was more appealing than anything else because the gods don't care.
 


doctorbadwolf

Heretic of The Seventh Circle
Interesting enough at our local store, most of the copies are being snatched up by customers who would have been 5 when the 3.5 version came out and maybe 10 or 11 when the 4e book came out.

Makes me wonder what's motivating them? Gronoard hype? The second setting to come out for 5e? The MMORPG?
They want to play in a world with those themes and elements. 🤷‍♂️
 


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