D&D 5E Eberron: Rising from the Last War Previews

Fantasy Grounds has posted a preview of the official virtual tabletop package for the upcoming Eberron setting book. It gives a great sense of the content and art style to be found in the hardcover.

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D&D Eberron: Rising From The Last War
Explore the lands of Eberron in this campaign sourcebook for the world's greatest roleplaying game.

This book provides everything players and Dungeon Masters need to play Dungeons & Dragons in Eberron--a war-torn world filled with magic-fueled technology, airships and lightning trains, where noir-inspired mystery meets swashbuckling adventure. Will Eberron enter a prosperous new age, or will the shadow of war descend once again?

  • Meld magic and invention to craft objects of wonder as an artificer--the first official class to be released for fifth edition D&D since the Player's Handbook.
  • Enter the world of Eberron in a 1st-level adventure set in Sharn, the City of Towers
  • Dive straight into your pulp adventures with easy-to-use locations, complete with maps of train cars, battle-scarred fortresses, and fallen warforged colossi.
  • Explore Sharn, a city of skyscrapers, airships, and intrigue and a crossroads for the world's war-ravaged peoples.
  • Flesh out your characters with a new D&D game element called a group patron--a background for your whole party.
  • Explore 16 new race/subrace options including dragonmarks, which magically transform certain members of the races in the Player's Handbook.
  • Confront horrific monsters born from the world's devastating wars.
  • Prepare to venture into the Mournland, a mist-cloaked, corpse-littered land twisted by magic.
Click through for more screenshots.

 
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dave2008

Legend
I welcome the change. The no fire-arm policy was always nonsensical.
First, it is not a "no fire-arm policy," it is a "no non-magical fire-arms policy." There are fire-arms in Eberron (and really all D&D), they are just called wands. The whole point in Eberron is that what we achieve with technology IRL has instead been replaced with magic in Eberron. So there is certainly a logic to why a traditional mundane fire-arm doesn't existing, because all such science, research, and craft has been focused on the use of magic to do similar and wondrous things instead.
 
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Parmandur

Book-Friend
Perhaps I am old fashioned, but I would call that “animated” or “cartoon,” not “anime.” I think anime has a style almost completely opposite the R-B hobbit.

  • Animation Coordinator – Toru Hara
  • Animation Supervisor – Tsuguyuki Kubo
  • Character Designers – Lester Abrams, Tsuguyuki Kubo
  • Background Designer – Minoru Nishida
  • Animation Directors – Katsuhisa Yamada, Koichi Sasaki
  • Animators – Kazuyuki Kobayashi, Tadakatsu Yoshida, Hidemi Kubo, Yukiyoshi Hane, Hidetoshi Kaneko, Kazuko Ito
  • Associate Producer – Masaki Iizuka
"Topcraft (トップクラフト Toppukurafuto, also written as "Top Craft") was a Japanese animation studio established in 1971 by former Toei Animation producer Toru Hara. It was famous for doing animation for hand-drawn animation titles by Rankin/Bass and for the production of Nausicaä of the Valley of the Wind and Macross: Do You Remember Love?. The studio went bankrupt and dissolved in June 15, 1985, essentially splitting the studio in half. Hayao Miyazaki, Toshio Suzuki and Isao Takahata bought the studio while laying off most of its animation staff, changing its name to Studio Ghibli."

 

dave2008

Legend
  • Animation Coordinator – Toru Hara
  • Animation Supervisor – Tsuguyuki Kubo
  • Character Designers – Lester Abrams, Tsuguyuki Kubo
  • Background Designer – Minoru Nishida
  • Animation Directors – Katsuhisa Yamada, Koichi Sasaki
  • Animators – Kazuyuki Kobayashi, Tadakatsu Yoshida, Hidemi Kubo, Yukiyoshi Hane, Hidetoshi Kaneko, Kazuko Ito
  • Associate Producer – Masaki Iizuka
"Topcraft (トップクラフト Toppukurafuto, also written as "Top Craft") was a Japanese animation studio established in 1971 by former Toei Animation producer Toru Hara. It was famous for doing animation for hand-drawn animation titles by Rankin/Bass and for the production of Nausicaä of the Valley of the Wind and Macross: Do You Remember Love?. The studio went bankrupt and dissolved in June 15, 1985, essentially splitting the studio in half. Hayao Miyazaki, Toshio Suzuki and Isao Takahata bought the studio while laying off most of its animation staff, changing its name to Studio Ghibli."

Thanks for the history lesson, very interesting. Kinda proves my point though. Compare the style to Nausica and you will see what I mean (if memory serves me well - which it rarely does these days)
 

Parmandur

Book-Friend
Thanks for the history lesson, very interesting. Kinda proves my point though. Compare the style to Nausica and you will see what I mean (if memory serves me well - which it rarely does these days)

So, my family in the animation industry have told me that "Anime," strictly speaking and not just meaning "Japanese Cartoons," refers to the technique of saving money that Japanese TV studios started using in the 60's on by reusing cells and only animating the mouth when a character speaks. The Hobbit does this, as well as have a very Japanese vibe. Note the Asian art influences on Chinese-dragon Smaug and the Oni-like Orcs:

latest



goblin.jpg


By this definition, Nausica is NOT Anime while the Hobbit IS Anime. Weird world, eh?
 


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