D&D 4E Eberron: The Artificer in 4e...

nick012000 said:
Or a Blaster, who enhances somewhat deadly magic item (Staff of Disintegrate) into a rediculously deadly magic item with item infusions (Staff of Quickened Twinned Split Ray Maximized Empowered Disintegrate).

This falls under the buffing subcategory of leader, as noted above.
 

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hong said:
This falls under the buffing subcategory of leader, as noted above.

Not really; he's not focused on making the other party members better. He's focused on killing the hell out of the enemy with obscene amounts of damage (to be precise, 160d6+1,920 damage if all his rays hit). The fact he has to spend several minutes beforehand buffing is irrelevant to that.
 

nick012000 said:
Not really; he's not focused on making the other party members better. He's focused on killing the hell out of the enemy with obscene amounts of damage (to be precise, 160d6+1,920 damage if all his rays hit). The fact he has to spend several minutes beforehand buffing is irrelevant to that.

Nothing stops him buffing himself if he wants.
 

hong said:
Nothing stops him buffing himself if he wants.

By that arguement, the Warlock's Curse and Ranger's Quarry make them Leaders, too.

It doesn't matter if it's a buff, if it's oriented around dealing shitloads of damage to the enemy, you're a Striker.
 

nick012000 said:
By that arguement, the Warlock's Curse and Ranger's Quarry make them Leaders, too.

Huh?

It doesn't matter if it's a buff, if it's oriented around dealing shitloads of damage to the enemy, you're a Striker.

Clearly, then, the artificer has no business dealing shitloads of damage to the enemy.
 

nick012000 said:
By that arguement, the Warlock's Curse and Ranger's Quarry make them Leaders, too.

It doesn't matter if it's a buff, if it's oriented around dealing shitloads of damage to the enemy, you're a Striker.

They don't have the ability to buff others though.
 

The artificer was one of the most broken classes in 3.5, an optimiser could do insane damage with him even at around level 10-12. Meanwhile the class itself was anything but intuitive, you would have to search through infusions and the DM would need to do adhoc decisions on item creation constantly.

Still the idea behind the artificer is that of a leader class and if it can be reconcepted aptly it will be most welcome in gaming tables. It is an Eberron iconic, but in all honesty Eberron has more iconics than you can shake a stick at.
 

The artificer is in a tough place because it not only is a class first conceived within 3.5, but a class that exists only in a meta-state of 3.5. It is a class built on gaps in the rules, rather than a true iconic image.

I think it will be an arcane leader, using buffs and repairs to help the party along...sort of an arcane cleric. The class may somehow get some bonus to crafting, but I expect that side to take a secondary role.
 

hong said:
Clearly, then, the artificer has no business dealing shitloads of damage to the enemy.
Winner!

Seriously, I love the Artificer in flavor, though it has far to many loopholes that allow for wonky breakage. However, for the record; what is possible on the CharOp boards is not neccissarilly practical in actual play. Even with the item creation abilities of the class the cost of doing ridiculous amounts of damage on any kind of regular basis is very high.
 

Darkwolf71 said:
Winner!

Seriously, I love the Artificer in flavor, though it has far to many loopholes that allow for wonky breakage. However, for the record; what is possible on the CharOp boards is not neccissarilly practical in actual play. Even with the item creation abilities of the class the cost of doing ridiculous amounts of damage on any kind of regular basis is very high.

Well, the Artificer has numerous ways it can be broken. I think the most abusable way is with the Metamagic Item infusion, which I usually nerf into the ground when I have an Artificer in the party.
 

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