D&D 5E Eberron versus Multiverse


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Yaarel

He Mage
According to Eberron lore, Eberron is the only planet that orbits its sun.

The moons that orbit Eberron are matter and exist in the material plane. Nevertheless, these physical objects exert planar influences on the planet of Eberron. But the exact relationship between the moons and these planes remains uncertain.

This planet has thirteen moons. Each moon emanates a planar influence. Sages speculate that the moons connect to the planes of the multiverse, or that the moons actually are "extensions" of these planes of the multiverse. This speculation means that the sages of Eberron are aware of the planes of the Forgotten Realms.

This Realmsification of Eberron sucks.

Eberron Rising, Page 228
"
The planet of Eberron is the heart of its own Material Plane. It is surrounded by the Ring of Siberys. Beyond this band of dragonshards, thirteen moons orbit the world. To date, no creature from Eberron has explored the moons, and none can say whether they are lifeless rocks or thriving worlds.

Some sages believe that the moons are connected to the planes, or that they might even be physical extensions of the planes, but the truth of these assertions remains unknown.

No other planets have been discovered within Eberron's Material Plane.

"
 

Umbran

Mod Squad
Staff member
Supporter
It is upsetting that the designers destroyed Eberron by making the Forgotten Realms polytheism factually exist.

I think you have the order of operations off... by several decades. The existence of the FR deities has been canon for pretty much the entire life of the setting. It is not a new thing that destroyed Eberron, given that this was the case for years before Eberron was even concieved.
 

Shiroiken

Legend
So, it is important that the Forgotten Realms setting lacks existence in the Eberron setting.

It is upsetting that the designers destroyed Eberron by making the Forgotten Realms polytheism factually exist.
Why does it matter in any way? The official setup is a meta-setting where all official settings exist in the same multi-verse, so that they can do crossover events via spelljammer and other devices if desired. However, that doesn't impact your game at all. YOUR Eberron doesn't have to have anything in it that doesn't connect to the outside multi-verse. The fact that FR has actual gods is meaningless to your campaign.

If you're upset because the concept of Eberron is ruined for you... suck it up buttercup. My setting of choice (Greyhawk) has been ripped apart, thrown in the garbage, and then set on fire... multiple times. The Realms seems to suffer from catastrophic events on such a routine basis, that most of my friends that really like FR have a hard time keeping up. The fans of Dragonlance had their entire setting AND game mechanics pulled out from under them with the Fifth Age. The fact that Eberron has to share the same existence with the other settings is a pretty minor thing at best, especially considering that the designers went out of their way to keep it from being impacted unless the DM wants it to be.
 

gyor

Legend
Unfortunately, Eberron is explicitly "part of the Great Wheel of the multiverse". This will prove to be a mistake because the gods of the multiverse factually exist. Any way, the text explicitly says the planet of Eberron is "sealed off" and "sheltered from gods". In this sense, Eberron came into existence without gods and remains without gods.

Eberron Rising, Page 228
"
PLANES OF EXISTENCE

Eberron is part of the Great Wheel of the multiverse, as described in the Player's Handbook and the Dungeon Master's Guide. At the same time, it is fundamentally apart from the rest of the Great Wheel, sealed off from the other planes even while it's encircled by its own wheeling cosmology. Eberron's unique station in the multiverse is an important aspect of the world: its planes have profound and shifting influences on the Material Plane, and it is sheltered from the influences and machinations of gods and other powers elsewhere on the Great Wheel.

The planet of Eberron is the heart of its own Material Plane.

"

That the Gods of other worlds factually exist has zero impact on Eberron, as those Gods don't invovle themselves in Eberron and it doesn't mean Eberron's Gods exist. So in practice little has changed for Eberron.
 

gyor

Legend
According to Eberron lore, Eberron is the only planet that orbits its sun.

The moons that orbit Eberron are matter and exist in the material plane. Nevertheless, these physical objects exert planar influences on the planet of Eberron. But the exact relationship between the moons and these planes remains uncertain.

This planet has thirteen moons. Each moon emanates a planar influence. Sages speculate that the moons connect to the planes of the multiverse, or that the moons actually are "extensions" of these planes of the multiverse. This speculation means that the sages of Eberron are aware of the planes of the Forgotten Realms.

This Realmsification of Eberron sucks.

Eberron Rising, Page 228
"
The planet of Eberron is the heart of its own Material Plane. It is surrounded by the Ring of Siberys. Beyond this band of dragonshards, thirteen moons orbit the world. To date, no creature from Eberron has explored the moons, and none can say whether they are lifeless rocks or thriving worlds.

Some sages believe that the moons are connected to the planes, or that they might even be physical extensions of the planes, but the truth of these assertions remains unknown.

No other planets have been discovered within Eberron's Material Plane.

"

There has been no Realmsification of Eberron.
 


gyor

Legend
Why does it matter in any way? The official setup is a meta-setting where all official settings exist in the same multi-verse, so that they can do crossover events via spelljammer and other devices if desired. However, that doesn't impact your game at all. YOUR Eberron doesn't have to have anything in it that doesn't connect to the outside multi-verse. The fact that FR has actual gods is meaningless to your campaign.

If you're upset because the concept of Eberron is ruined for you... suck it up buttercup. My setting of choice (Greyhawk) has been ripped apart, thrown in the garbage, and then set on fire... multiple times. The Realms seems to suffer from catastrophic events on such a routine basis, that most of my friends that really like FR have a hard time keeping up. The fans of Dragonlance had their entire setting AND game mechanics pulled out from under them with the Fifth Age. The fact that Eberron has to share the same existence with the other settings is a pretty minor thing at best, especially considering that the designers went out of their way to keep it from being impacted unless the DM wants it to be.

That is an understandment. You know what they call a catasphofic event on Toril? Monday. Bawhahaha.
 

Beleriphon

Totally Awesome Pirate Brain
The multiverse of the Eberron setting is f***ed up by factually existing polytheistic gods that inhabit the planes.

5e destroyed Eberron.

You do realize the planes the moons refer to are still the 13 ones from the Orrery cosmology right?

Also, Eberron potentially being part of the multiverse doesn't change the fact that the Soverign Host or the Dark Six are not physically present somewhere.

In fact the book goes to great lengths to explain that Eberron is sealed offer from the rest of the multiverse, unless you as DM choose otherwise.
 

Yaarel

He Mage
You do realize the planes the moons refer to are still the 13 ones from the Orrery cosmology right?

What Eberron Rising says is:

The planes factually exist. The sages of Eberron are aware of these planes.

The precise relationship between the planes (that are beyond the material plane) and the moons (that are inside the material plane) remain uncertain.

The 5e Eberron setting includes factually-existing polytheistic planes.

5e destroyed Eberron.
 

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