pukunui
Legend
Yeah, I've seen Keith Baker give similar advice: pick one main theme / villain and maybe sprinkle in a few others as window dressing, but don't try to do everything everywhere all at once!See for me, I tend to pick one theme and run with it rather than do all of them. I've done pulp exploration in Xen'drik, high seas swashbucklers in Lhazaar, noir political intrigue in Sharn and now Western cosmic horror in Quickstone. Eberron supports these all, but like any good ice cream bar, adding all the toppings at once just gives you a belly ache.

For the Eberron campaign I'm currently running, I mainly wanted to run the Keys from the Golden Vault adventures, but I didn't think those would be enough for a whole campaign, and I wanted a bit more variety than just heist after heist. So the premise began with a group of Cyran refugees in Sharn who have recently joined the Clifftop Adventurers Guild. Through the guild, they join the Golden Vault. Since then, I've added in Nafas and the Infinite Staircase as well. I've tossed in a few other adventures, including some from the Oracle of War campaign. It's been great!
That being said, most of the individual episodic adventures peter out around levels 10-11, so I am planning to run Vecna: Eve of Ruin for the second half of the campaign, subbing in Vol for Vecna. (I've talked about this in more detail in the Enhancing Vecna thread.)
Yes, this is something I've grappled with, even when the adventure provides a suggestion on where to place the adventure in Eberron.If I do have one complaint, it's that Eberron is great for running a variety of very modernistic style adventures, but kinda bad for running generic medieval D&D. The fact most of the common species are "... With a twist" means it's harder to just plop in an adventure featuring a elven forested village being beset by orcs under the control of the cult of Baphomet. You gotta do a lot of work to make that pretty standard hook work with Eberron. It's refreshing as a change of pace, but requires a lot more work than other kitchen sinks like The Realms or Greyhawk
Another adventure that's hard to put in Eberron are typical D&D-style dragon-centric adventures. Dragons are so much more behind-the-scenes in Eberron. Yes, I know that KB has said you can still have "rogue" dragons that go on random rampages in Khorvaire etc, but it still feels like the setting doesn't really want you to do that. I think the Dragon Delves adventures would be just as difficult to run in Eberron as the Radiant Citadel ones are.
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