I did, and I respectfully disagree. You're entitled to your opinion, I'll stick with mine. Among other things, you mention earthquake, cure disease, control weather. As I said in my response to, well, you, even cure disease is a rare commodity in Eberron. A lot of your issues are addressed by limiting the existence of high-level magic. I have more trouble with saying "Wizards are extremely common and yet have had no effect on anything!" than "Wizards are rare but have had some impact on the world!". But of course, I'm basing my opinions on what I've read, and maybe I'm wrong. We'll see in a few months.rounser said:See my response to Wizardru above for an argument on why I think that this path of thinking leads nowhere useful.
But as *I* said, the races in Eberron that comprise the psionic culture *are* extraplanar -- IE, alien -- in nature. And while the races in the May books are alien, they are basically attractive humans -- a far cry from mind flayers. Psionics are specifically not in the mainstream, they are given a sensible, defined place on the edge of the world. If you like psionics, you've got a solid foundation for using them. If you don't, stay out of Sarlona and don't use kalashtar PCs. In Athas, psionics are EVERYWHERE; in Eberron, they are in a specific part of the world.rounser said:It's been a long time since I read the first of those books, but the psionics was used by the aliens in those books, right? This fits my view that psionics are alien in swords & sorcery fantasy, and that their best use is on alien worlds (like Athas) or by alien creatures (like mind flayers). Putting them into the mainstream spotlight does them a disservice, IMO...but then, I'm not a fan of psionics anyway.
They're deviating from the core rules in this respect? And I'm still not convinced this makes terribly much difference, given the impact even low level spells would have...let alone low level magic items. I mean, the possibilities of burglary with invisibility for instance...again, just one spell turning the social world upside down.As I said in my response to, well, you, even cure disease is a rare commodity in Eberron.
Okay, I missed that. Good! That's what psionics most suits, IMO.But as *I* said, the races in Eberron that comprise the psionic culture *are* extraplanar -- IE, alien -- in nature.
Well, it's completely possible to look human and still be utterly alien, Star Trek stylee. Mind flayers just look more alien (ironic given that squid are definitely terrestrial), but judge a book by it's cover and all that...And while the races in the May books are alien, they are basically attractive humans -- a far cry from mind flayers.
i don't want to derail the thread too much, but Julian May is one of my favorite authors.rounser said:It's been a long time since I read the first of those books, but the psionics was used by the aliens in those books, right? This fits my view that psionics are alien in swords & sorcery fantasy, and that their best use is on alien worlds (like Athas) or by alien creatures (like mind flayers). Putting them into the mainstream spotlight does them a disservice, IMO...but then, I'm not a fan of psionics anyway.
Deviating from the core rules in what respect? They are changing the demographics from the DMG. Aside from that, what core rule says cure disease has to be commonplace?rounser said:They're deviating from the core rules in this respect?
True, d4, though as I recall this is partially due to the genetic similarity of the races. The impression I have of Eberron is that all races will be allowed to use psionics, but that the Inspired/kalashtar/Dal Quor are the ultimate source of psionic power... so if you're a human psion, you probably trained in Sarlona or with a kalashtar preceptor.d4 said:firstly, psionics were not used just by the alien Tanu and Firvulag in the Pliocene books. there were many, many human psionic characters as well -- in fact, the three most powerful in the series were human (Marc, Aiken, and Felice).
To be clear, it was a question, I'm not implying it's wrong. (In fact, the NPC level demographics for a world are something that every DM would be severely tempted if not encouraged to tweak, but at least the DMG provides a baseline.)Deviating from the core rules in what respect? They are changing the demographics from the DMG. Aside from that, what core rule says cure disease has to be commonplace?
Fair enough, it's probably hard to keep up. It's still hard for Kings to stay dead though. E.g. In FR, making sure Azoun wasn't coming back... And you have the problem of stockpiles of cure disease magic items (potions, scrolls, wands, whatever) that would get created for a rainy day. The cap is that you couldn't do this for everything because it would bankrupt everyone, but nevertheless, "emergency rescue squad" clerics setting off to a known plague village (they have to start somewhere) with stockpiles of such items is a distinct possibility if you want to explore that avenue...What has been said is that spellcasting priests are uncommon, and that divine magic is treated as a miracle of the faith as opposed to a commodity to be bought and sold with gold. Personally, I dislike the temple-as-shop mentality that is common in much of D&D -- Luke 19:45-46 comes to mind. Thus cure disease has not wiped out every plague in existence because the clerics who can cast it are rare and holy, as opposed to being found by the dozens in every city.
It's not that I want to ignore them, common sense says you should explore their implications because it'll improve verisimilitude.*shrug* Again, I am glad to see a setting that is at least trying to address some of these issues instead of just ignoring them. Maybe it will raise more issues, but it's a start. If you'd rather ignore them completely, good for you.
again, i don't want to get too far off on this tangent, but in May's universe all sentient species eventually become psionic. human psionic potential doesn't have anything to do with our genetic relatedness to the Tanu and Firvulag. the Simbiari, Gi, Poltroyans, and Krondaku are also all psionic races, and they are most definitely not related. a case could be made that all the sentient races were tampered with by the Lylmik (and the Lylmik do share a link to humanity that is explained in the later books), but that is merely a hypothesis.Hamburger Mary said:True, d4, though as I recall this is partially due to the genetic similarity of the races. The impression I have of Eberron is that all races will be allowed to use psionics, but that the Inspired/kalashtar/Dal Quor are the ultimate source of psionic power...
True. Although if clerics who can cast cure disease are uncommon, how hard is it to find a cleric who can raise the dead? It's been said that the highest level good-aligned NPC cleric is 16th-level; if true, this puts true resurrection out of anyone's reach, at least until a player character reaches that level.rounser said:It's still hard for Kings to stay dead though. E.g. In FR, making sure Azoun wasn't coming back... And you have the problem of stockpiles of cure disease magic items (potions, scrolls, wands, whatever) that would get created for a rainy day.
I do see where you're coming from here. When I said "good for you", I meant it. I'm just in a different space. I can't believe in a world like FR because I *can't* get past the omnipresence of magic with lack of consequence. Middle Earth and Conan make sense to me, because magic *is* rare and wondrous. In FR, it's not; it's an everyday thing. In a big city you can't throw a stone without hitting a wizard (and do me a favor -- throw it hard). It sounds to me like Eberron is both reducing the omnipresence of magic and trying to consider some of the consequences of what magic there is. For me, this sounds like a good match. I understand that it's not for you, and I'm sure you're not alone in that. To each their own!rounser said:Put more simply, sword & sorcery fantasy is a backless maiden. Don't even take a peek unless you're prepared to find out she's totally hollow.
True, and I imagine that all races will be able to become psions in Eberron (though the warforged are an interesting question). My guess is that Dal Quor, being in some ways the collective unconscious (plane of dreams) is the source of psionic energy, thus the kalashtar and Inspireds' innate psionic powers. The existence of a psionic culture makes it easy to have teachers who can train any race in the use of these techniques. But few people in Khorvaire would bother... why should they when they have magic? Just having a solid basis for having psions and wizards in the same world is something I like, even if I don't plan on using psionics to any significant degree.d4 said:again, i don't want to get too far off on this tangent, but in May's universe all sentient species eventually become psionic.