Charwoman Gene
Adventurer
"I'm ill suited to help carry a coffin, but if anyone else wants to do it I'll help. Aren't there legends of what happens to unconsecrated bodies?"
"That is a very kind offer," Ireena says to Digger. "But I wish to carry out his last wish and bury him next to his wife, Magalin..."
"But Ireena!" Ismark cuts in, "That place is haunted. The dead..."
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Atop a slight rise, against the roots of the pillar stone that supports Castle Ravenloft, stands a gray, sagging edifice of stone and wood. This church has obviously weathered the assaults of evil for centuries on end and is worn and weary. A bell tower rises toward the back, and flickering light shines through holes in the shingled roof. The rafters strain feebly against their load.
The heavy wooden doors of the church are covered with claw marks and scarred by fire.
(a) The double doors open to reveal a ten-foot-wide, twenty-foot long hall leading to a brightly lit chapel. The hall is unlit and reeks of mildew. Four doors, two on each side of the hall, lead to adjacent chambers. You can see that the chapel is strewn with debris, and you hear a soft voice from within reciting a prayer.
(f) The chapel is a shambles, with overturned and broken pews littering the dusty floor. Dozens of candles mounted in candlesticks and candelabras light every dusty corner in a fervent attempt to rid the chapel of shadows. At the far end of the church sits a claw-scarred altar, behind which kneels a priest in soiled vestments. Next to him hangs a long, thick rope that stretches up into the bell tower. Suddenly, the prayer is blotted out by an inhuman scream that rises up from beneath the wooden floor.
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"So this is your answer, then? I beseeched you to help save my son, to give him back to me. But instead you send a group of monster-slayers to my door. Damn you Morninglord! And damn to those who would do your bidding!"
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