5E EB's Out of My Abysmal Mind - OOC (FULL)

EarlyBird

Villager
So I am about to set up the RG but I need a place to discuss the concepts and the characters, so need this link to add to that thread.

After looking over the characters and reading the post please ask any questions here. Remember this is an experiment that I want to do in real life but with a limited group once one or two said no, we didn't. I feel there has to be four people willing to give this a go.

Links:
Out of the Abyss - RG
Out of the Abyss - IC
 
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TallIan

Explorer
Tempted by Finnan. I'll let the story rattle around my head tonight.

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EarlyBird

Villager
Great! That is part of the fun. I was tempted to write the backgrounds that were going through my head, but I thought that was more of a personality thing and not a stat/feature. Anyway writing a background will also help you to develop the personality as you go.

So again have fun.
 

TallIan

Explorer
Am I correct in thinking that your backstory has top end with you being a prisoner of the drow? It's been a while since I looked at OotA.

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Charwoman Gene

Adventurer
Should we post our proposed background and personality here?

Atallia

Trait: Atallia is reserved and graceful in speech and movement.
She's gone through a lot of upheaval in her life, and forms bonds quick but also lets them go easily.

Ideal: Freedom for those who have wronged no one.

Bond: Her mentor and family still live under her original master's control.

Flaw: She tends to default to the simplest answer to a problem, without learning the intricacies.

Personality:
Atallia is cool and unruffled. Her emotions run deep and true but she demonstrates her feelings by acting, not talking.

Background:
Born into service to a cruel fire Genasi noble house, Atallia learned to keep herself centered in difficult situations all her life. Her loyalty wass never suspect, as her parents and sisters were also held by the master. Her training as a monk came when another slave, a gnome named Maarten the Quick, thought she had potential and trained her in seret.
She was "gifted" to a rival noble house, trained to ingratiate herself and find out their secrets. When found out, her master would not acknowledge her and the rivals were free to do with her as they pleased. Eager to be rid of her buit keep a profit, they sold her to a drow slaver, whu took her to the underdark, where she now finds herself alone and posessionless.

Off topic: Am I the only who sees Missandei, Tyrion, Tormund and Danerys for GoT in the pictures?
 
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EarlyBird

Villager
Am I correct in thinking that your backstory has top end with you being a prisoner of the drow? It's been a while since I looked at OotA.

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Correct we will be starting with everyone captured so you should at least put what your character was doing up till then.
 

TallIan

Explorer
Finnan, EDIT: some updates

Trait: I'm willing to listen to every side of an argument before I make my own judgment.

Trait: I'm convinced that people are always trying to steal my secrets.

Ideal: The path to power and self-improvement is through knowledge.

Bond: I have an ancient text that holds terrible secrets that must not fall into the wrong hands.

Flaw: Unlocking an ancient mystery is worth the price of a civilization.

Personality: Being the "small one" for last few years, without the usual halfling escapes, has dampened Finnan's usual halfling enthusiasm. He is quite and a little broody, but willing to point out where others are wrong - usually without giving the correct information for fear of it being stolen. The old Finnan is there below the surface though, as he occasionally reverts to his younger, babbly self.

Background:
Finnan had a typical Halfling childhood in a typical Halfling community. Perhaps it was this typical life that led to his wanderlust to explore farther afield. Whatever the reason Finnan, when he came of age, decided to explore the world before settling down for good. He didn’t have to venture far before crossing paths with a wizard recruiting apprentices. Finnan was charmed by the idea. Magic, what could be more atypical?

Krelius took Finnan on, along with a handful of other apprentices, returning to his humble tower to begin their training. It proved frustrating, the training was minimal and Krelius was often locked away in his private chambers. Halfling curiosity got him onto trouble more than once, with both his fellow students and his master. One particular encounter nearly killed the Halfling.

Choosing a time when his master was away, Finnan broke into Krelius’s private library, hoping to find something interesting. Interesting he did find, Krelius’s library was full of dark rituals allowing the master to feed off the power of others. Finnan could comprehend none of them, but his skill was just enough to work out the effects. One particular tome though drew Finnan in. He stared at the swirling text, until a voice in his head said, Not yet, but soon. Many hours later Krelius found the unconscious Halfling on the floor.

The repercussions were severe, Finnan was made to wear a ring, that he could never take off, and since then his halfling drive faded, he was disinclined to resist Krelius’s instructions or leave his service. Finnan continued life of mediocrity and poor training until Krelius announced that they were to embark on a journey.

Leading them deep into cave network, Finnan quickly became lost, as did his fellow apprentices. Krelius’ skill was enough to deal with anything they encountered but Finnan and the others seemed to be getting weaker and weaker, gradually slipping into a delirium.

During one particularly brutal fight with some drow, a voice came into Finnan’s head, The ring you fool, it binds you to him and allows him to control you. I will break it and grant you the power to defeat him, but I want…

Finnan still isn’t sure what he agreed to but he was able to attack Krelius from behind, causing enough of a distraction that the drow defeated Krelius. Finnan collapsed from the effort and was only dimly aware of the black skinned figures rounding up the survivors.
 
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EarlyBird

Villager
So for Atallia she grew up a servant/slave probably a cook to go with her proficiency.

Somewhere along the way she befriended Maarten the Quick who knows about her becoming a "gift". Please answer a few questions about their relationship or how she sees the gnome. Father figure? teacher? Was he harsh? or more Mister Miyagi like. Did he ever bond with Atallia or since he knew she was going to be sent off he did not? I think he should be the Contact for her background ability either way. It would be him and not her Master that wanted to find out about this other house.

The Master Fire Gensai doesn't have contacts with drow, but the family she was gifted to does. During her time there does she befriend anyone in the kitchens, someone that may wish to play dice till late in the evening with her? Someone that could have betrayed her or is even now looking for her (love interest?).

Meditating might be a way she escapes the cruelity of the world she was born to. After being taught to meditate she finds the calming effects one of the best coping methods from the life she lives. It sure will help in drow slave pens lol.

Just ideals for thought. The more I know the more I can add into posts and add into side quests/bonus stuff.
 

EarlyBird

Villager
So I did make it tough to play Finnan. A neutral aligned character with a 16 CHA is slightly odd. So I like the traits and that his life has made him broody, but the old Finnan is still there just no reason for him to come out yet.

Only see a need to go into his Great Old One connection a little bit deeper. Maybe add in somewhere during his apprenticeship he came across some old lore that drew the attention of his Patron. He studied and made maybe some small contact with this power. (although Finnan didn't know he opened a link between the two of them). His Master left him free enough to go about studying whatever he wished.

Will be adding in the Book of Secrets in the IC so he will have it when the breakout starts, no need to worry about that as of yet.

Now if I can only get two more interested parties. Maybe I'll have to post in that looking for players thread.
 

TallIan

Explorer
So I did make it tough to play Finnan. A neutral aligned character with a 16 CHA is slightly odd. So I like the traits and that his life has made him broody, but the old Finnan is still there just no reason for him to come out yet.

Only see a need to go into his Great Old One connection a little bit deeper. Maybe add in somewhere during his apprenticeship he came across some old lore that drew the attention of his Patron. He studied and made maybe some small contact with this power. (although Finnan didn't know he opened a link between the two of them). His Master left him free enough to go about studying whatever he wished....
Funnily enough I had thought along those lines but it never made it to the keyboard, my limited writing skill is not very well structured - my high school English teachers are very disappointed I'm sure.

I've updated, though it's still a little vague, I'll see how it does tomorrow while I watch my little one playing.
 

jmucchiello

Adventurer
I wish I had more to work with than the picture, stats, and the game starting with us captured by some unknown group. Not much world building here. The product sheet just says madness is coming.

I also feel she should have Deception or Survival. Otherwise she's not much of a scout/infiltrator. Since she doesn't have one of those skill, I wrote her background as counter-intelligence since her wisdom (and perception) are too low for going off into unknown territory by herself. She would get lost too much. :)

Here goes:

Thia

Trait: I am guarded and slow to become friends.
Trait: I act like I don't care about anything. But important things matter.
Ideal: Freedom is important. Curbed freedom must be fought against.
Bond: Anyone who treats me as weak because I'm a woman or an elf, will find out I'm not so weak.
Flaw: I don't think there's anyone in this world who will love me and thus I push people away

Personality: Thia was once an outgoing, fun-loving person. When she lets her guard down, that person peeks out sometimes. But otherwise she seems as dour as a dwarf, all business.

Background: Thia loves to sing old romantic tales and tell stories of ancient heroes. Doing so reminds her of Feliza Manig, her mentor and teacher for many years. She does not talk about her parents, her father always complained about not having a son. This is also why she doesn't tell people her family name when she introduces herself.

Then the war came and her music teacher was killed in a raid on his village. She immediately put down her flute and enlisted as a scout. She worked mostly in counter-intelligence, spreading rumors and discord among the enemies, investigating rumors, and routing out enemy spies.
 

jmucchiello

Adventurer
I know 2nd Edition Realms stuff and never read _any_ Realms books. Also, it's a big place, where does this adventure start?

I prefer to organically learn who characters are in play rather than overthinking them before hand. But I would like to know where Thia might have been a soldier and who the enemy was. But without a location I have no idea where to even start.
 

hero4hire

Villager
Kildrak Firebeard

Trait: I place no stock in wealthy or well mannered folk. Money and manners won't save you from an angry Hook Horror.

Ideal: Honor If I dishonor myself, I dishonor the memory of my whole clan.

A dwarf shall never act against any
other dwarf, of any clan, by aiding or using
the aid of nondwarven creatures.
A dwarf shall not refuse to aid another
dwarf of the clan, when the life or health
of the needy dwarf is in danger.
A dwarf shall not steal from another
dwarf, nor keep from another dwarf that
which is his or hers by right, whether
through force or deceit.
A dwarf shall not conceal personal injury
or illness from fellows of the same
clan.
A dwarf shall not speak falsely to another
dwarf.

Bond: I am the last of my clan, and it is up to me to make sure their names become legend.

Flaw: I remember every insult I've received and nurse a silent resentment toward anyone who's every wronged me.

Personality:
Kildrak is full of bluff and bluster. Underneath his gruff exterior his soul mourns for his lost family and friends.

Background:
The Firebeards were a small clan of dwarves who ran an Adamantine mining outpost deep into the Underdark.
The Drow, greedy for the Adamantine as their own, invaded the clan and killed his brethren. The lone survivor of the massacre, Kildrak escaped into Underdark, learning to survive and vowing to Valkauna; the goddess of oaths, death and birth, to avenge the deaths of his kin.
Kildrak has lent his skills more than once to adventuring parties. His latest endeavours have once again found him the sole survivor of another drow massacre. This time however with him in shackles!



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EarlyBird

Villager
I know 2nd Edition Realms stuff and never read _any_ Realms books. Also, it's a big place, where does this adventure start?

I prefer to organically learn who characters are in play rather than overthinking them before hand. But I would like to know where Thia might have been a soldier and who the enemy was. But without a location I have no idea where to even start.
All of that I am leaving up to you players. I can give ideals get you thinking and I'll ask questions, but these are your characters inside I am just providing the shell through out.

Ideals, Thia's abilities and spells I tried to gear towards her Infiltration aspect, she gets in gets whatever information her superiors want (locate object) and gets out. So does she go in alone or is she part of an elite team? Was she part of an all elven army or a small force helping humans of the Sword Coast. Either way I would think the enemy would be orcs and giants, they seem to rampage through the realms a lot. Or she could have been in the big Tyranny of Dragons battle if you ever played that.

She could have been captured anywhere, 100 of miles from where she will effectually wake up.
 
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