D&D Beyond shared some stats about the things people are using from Explorers Guide to Wildemount. These are stats from 28 million characters.
So yeah...I'd say there is one spell that's overpowered and it's the one you highlighted, Magnify Gravity. And it's not VERY overpowered, it's just probably a 2nd level spell listed as a 1st level spell. Don't get me wrong - I would take that spell. But, if it were a 2nd level spell, I think it would be essentially the same as a Shatter spell, which is what I'd call a decent 2nd level spell.
Until the familiar is hit by something, dies, and drops your bead on the floor where an enemy can pick it up...
And while this is a strong item, it is not the most popular rare item in D&D according to D&D Beyond stats.
The item has not ruined any games I have seen, and I have seen it used a few times. Yes. 10th level abilities are supposed to be useful... and one that alters casting times, effectively, is suitable for this class. Intentionally so, I believe. However, it is far from a broken thing. There are others, such as Glyph of Warding. However, that is irrelevant. New abilities are intended to be, you know, new. Not repeats. Most abilities break an existing rule of the game - that is why they are a benefit to the class. Because it allows them to do something nobody else can
It's not game breaking, but basically being an entire spell-level higher is in effect is kind of a big deal.
Why would I "pretend" that a TIME wizard being able to modify casting TIME was likely intentional...? I .. don't … even … know how to respond. Perhaps the School of Evocation being able to modify evocations was unintended too....….Come on jgsugden, you know this is not what they meant by that ability. Why are you pretending this particular aspect is what was the "benefit to the class" and the thing which "allows them to do something nobody else can" when it's got nothing to do with the fluff about this ability and is just a loophole they didn't catch?
You're going to ask him what the intent was or how the ability works? Because nobody is debating how it works.You know, maybe we shouldn't debate this. I am just going to ask Crawford how this works with spells with a casting time longer than 1 action and see what he says. I am betting that was not the intent.
Lots of orders flying around here all of a sudden...prove this, explain that, I challenge you to etc. etc. etc. Maybe we could ease up a bit on all the vitriol? This is a game, not a corporate merger. ;-)
I used it Friday night (so like 3 nights ago).When did you last actually use the D&D Beyond sheets in an actual game? Because if it was like, years ago, I can understand you take. At the beginning, it was kind of dreadful and yes worse than the 4E character sheets in the DDI.
Now? No. The character sheets work superbly. It's improved a huge amount. Don't write it off because of past experienced.
To use Beyond for online play, you get the Beyond20 extension for Chrome, and the DM can then have it feed data in directly to Roll20. Like, I adjust my HP on beyond, it goes down on Roll20. This isn't theoretical. I did this yesterday. To roll something, you click on it. To have advantage/disadvantage you either click twice, or better you click on the Beyond20 icon, switch rolls to the appropriate one, then click on the other thing.
Divination wizards can FORCE a FAILED SAVE.
So, you think a guaranteed fail is nearly the same as a forced reroll?Psst. Chronal Shift does this at second level as well. Not quite as well, but almost as likely (you force a re-roll as a reaction, AFTER you see if the first roll is a success or failure).
Wait - Prayer of Healing as a wizard? And you did notice that Diviners get a lot of abilities - like a huge number of extra spell slots, etc...AND they get a big bonus to init at that level. AND they can arrange for two concentration spells at once AND they can get around long casting times. Prayer of Healing as a single action spell here they come!
Offer up a survey. See if people agree with you.They are hand down better than any other wizard sub-class and it's not even close, as written.
Because it is soooooo hidden and not obvious? Isn't something you considered in the first few seconds of reading the description? You think it went through a year of development and nobody noticed it? Matt Mercer, who designed these (there are NPC chronomancers in his campaign) missed it for years?I'm telling yah, that part about ignoring casting time was not the intent. It's a big loophole.
Yeah, you're making the assumption that it was hard to spot that '''loophole''''. It is not. It is something many of us saw in the first few seconds of reading the description - and as mentioned before, there are other methods of achieving the same thing already in the game. Glyph of warding, for example, can allow multiple concentration spells with no way to break concentration.That's not the "time" part they meant for that part of that ability. The time part was shifting when the spell was cast to a future point, not the casting time!
Yeah, you're making the assumption that it was hard to spot that '''loophole''''. It is not. It is something many of us saw in the first few seconds of reading the description - and as mentioned before, there are other methods of achieving the same thing already in the game. Glyph of warding, for example, can allow multiple concentration spells with no way to break concentration.