Wings are certainly powerful, but given that access to the fly spell is also available at that level,not overly powerful.
As a DM I certainly do think I can "handle" a player that spent 2 feats and chose to explore his characters heritage. Again from a design stand point it doesnt really change that much as wizards, sorcerers, and clerics with the travel domain can possibly have fly,(with 50 minutes duration miniumum). Sure pit traps without covers and large crevases wont be much of a problem for the character but by 6th level it isnt much of a problem for anyone anyway.
Also wings have a whole host of problems attacthed to them:
custom armor/ clothes
Yokels saying we dont take kindly to demons/angels in this town boy etc etc.
Again powefull yes, but the cool factor imho can justify it.
As a DM I certainly do think I can "handle" a player that spent 2 feats and chose to explore his characters heritage. Again from a design stand point it doesnt really change that much as wizards, sorcerers, and clerics with the travel domain can possibly have fly,(with 50 minutes duration miniumum). Sure pit traps without covers and large crevases wont be much of a problem for the character but by 6th level it isnt much of a problem for anyone anyway.
Also wings have a whole host of problems attacthed to them:
custom armor/ clothes
Yokels saying we dont take kindly to demons/angels in this town boy etc etc.
Again powefull yes, but the cool factor imho can justify it.