Chun-tzu
First Post
Greybar said:Fly 90' with perfect manuverability?
I would guess not, though I don't have the book. It's the really high movement rate of fly that really impacts my game, I've noticed.
You gain the ability to fly at your land speed, average maneuverability. Not as good as the spell, but more often than not, it's the ability to fly that's more important than speed. Flight keeps you out of range of melee combat, which is great for spellcasters and archers.
I'll suggest again that the ability to do something for 50 minutes is pretty much the same as being able to do it all day for the purposes of impact on game balance.
Not for all games. A 6th level Wizard can do it once a day, maybe twice (but not likely, as he'd probably prep a different spell for other slots). So, IF your game has only one combat per day, no problem. If there's more combat, the Outsider can still do it. The Outsider can also use his wings for travel, which is much more limited when you can only do it for 50 minutes.
While fly will get you past a lot of problems and open a lot of tactic capabilities, it isn't a game breaker. Hmm... how much does an item with fly cost in comparison with an 6th level characters standard equipment?
Wings of Flying cost 22 000 gp. A 6th level character should have about 13 000 gp worth of treasure. In other words, he can't afford Wings of Flying for several more levels.
An Avariel or Aarakocra pays a +2 ECL for those wings. An Outsider that gets them for the cost of a feat is getting off easy. However, paying +1 ECL and a feat... that's better.
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