That's why I said I might do it if I was running a Planescape-style campaign, where planetouched and other weirdnesses are relatively common.Chun-tzu said:I'd worry a bit about outsiders becoming far more common than they already are, with an ECL 0. They seem popular enough with ECL +1, even if it's not worth the level adjustment. The powers that Genasi, Aasimar, and Tieflings get are sexier than the human's plain old bonus feat and extra skill points. It would be more like 1E and 2E, where human PCs are uncommon, and everyone's a demihuman. Of course, for some campaigns, that's perfectly fine.
Originally posted by kreynolds
To address the weakness of the genasi, I've actually thought about beefing up their spell-like abilities just a little, like adding lesser fire orb once per day. A melee touch attack version of a fire variant of ray of frost. Stuff like that.
One of the easy things to do about genasi would be to get rid of their Charisma penalty. That would also make them better sorcerers, and I think sorcerers with an elemental heritage are immensely cool.