Lanefan said:
What's all this with the mother-may-I stuff, said as if it's the Worst Possible Thing In Gaming?
I think the "mother-may-I" complaints have morphed from the original problem referred to.
The "mother-may-I" issue is when a character has an ability that only works based on an on-the-fly decision by the DM. It usually also requires the character to try to use the ability before he has any idea whether it will work. It also usually will have widely variable responses from different DMs.
For example, say a player is playing OD&D and wants to try to disarm their opponent they are fighting. There are no rules about that in OD&D (and if there are, for this example say there aren't), so it requires the DM to decide whether it's possible. If it is, he has to decide how difficult it is, and how he will resolve it.
Possible responses (based on various styles I've seen in other situations):
"No way that will work. He's a trained fighter and no experienced trained fighter would allow himself to be disarmed."
"That seems stylish, make an attack at -2 and if ylou succeed it works."
"OK, make an attack roll against the opponent, with modifiers for the smaller size of the sword. Good, you hit the sword. Now, make a Dex roll to try to catch it the right way. Good, now make a Str check vs. his Str check to hold it. Good, it's in the air. Now he gets a Dex check to catch it before it hits the ground."
The problem is compounded if it requires the character to committ to it before he even knows how likely it is to succeed or how the DM willl adjudicate it. Maybe the weapon in the above example is the MacGuffin the players need, and the character has to put himself in a near suicidal position is the maneuver fails. Imagine doing this with the DM with the exaggerated idea of a trained fighter's skills.
That's the "mother-may-I" situation that's mostly been complained about, not "can I find someone to make this magic item."