Numion
First Post
wedgeski said:I think you'd have to be looking pretty askance at those numbers to call it 'even'!![]()
Well, 46,5% have magic shops in their games.
wedgeski said:I think you'd have to be looking pretty askance at those numbers to call it 'even'!![]()
I suppose. It's all perspective I guess: I don't consider a mage who takes commission to build a magical item to be anything other than a magic shop, on legs, which orders on demand rather than maintaining stocks.Numion said:Well, 46,5% have magic shops in their games.
That's about how I do it...easy come, easy go. Magic item shopping is possible, but unless they're looking for something real simple there's a chance they won't find it...MerricB said:According to some versions of how AD&D was played, you needed to have masses of magic items around to compensate for every time they got toasted by fireball or otherwise destroyed.![]()
Not really; the difference being a commissioned item takes (or should take) a long time to build; some months or even a year or more, and not all PC's are willing to wait. A magic shop, on the other hand, has the item *right now*.wedgeski said:I suppose. It's all perspective I guess: I don't consider a mage who takes commission to build a magical item to be anything other than a magic shop, on legs, which orders on demand rather than maintaining stocks.The ultimate effect on the game is the same.
Lanefan said:Not really; the difference being a commissioned item takes (or should take) a long time to build; some months or even a year or more, and not all PC's are willing to wait. A magic shop, on the other hand, has the item *right now*.
Lanefan
Time for some minor house-ruling, then. No magic item should take less than a week to make, from start to finish; what were the rule-writers thinking???Ourph said:That's obviously not true by the 3e RAW, magic items take on the order of days or weeks, perhaps months for the really expensive items to produce. If a character wants some +5 armor he's got to wait less than a month to get it. Most "magic shops" deal in the low-end items like wands of Cure Light Wounds anyway, which take only a day to make. So the difference between a brick-and-mortar magic shop and buying items on commission is negligible. The commissioned NPC is basically a walking magic item vending machine.
Lanefan said:Time for some minor house-ruling, then. No magic item should take less than a week to make, from start to finish; what were the rule-writers thinking???
Lanefan
Lanefan said:Time for some minor house-ruling, then. No magic item should take less than a week to make, from start to finish; what were the rule-writers thinking???
Lanefan
Numion said:No need to houserule. The mage working on order isn't churning them out 24/7. He might have other orders, or he might need a pause to work up the exp.