Kamikaze Midget said:
With fairness, one of the most rewarding choices of 3e design, to me, has been the eradication of the myth of the infalliable DM. Before, the rules weren't very good, so the DM's rules were often better by a significant margin. Now, the rules are very good, so the DM's rules are often at least slightly worse.
Not always, and there are plenty of ways a good DM can change the rules for the good of the game, but 3e has some built-in "Idiot DM Switches" that can be set off. The DM is NOT always good, or even competent, and a poor DM (or even one with a simple soapbox or a bad understanding of playing a game) can ruin the game not just for themselves, but for 3-6 other people, too.
3e's desire to provide a baseline, to make the rules clear and sensible, and to give you no great reason to mistrust the rules in the books goes a long way toward making DMing not the "suffering for pleasure" that it is often depicted as. And I think that's a VERY good goal. No one should be forced to labor under a burden to enjoy a night of gaming, and the better the designers do their job, the less the DM will have to adjust and change...not that he can't, just that he doesn't have to unless he wants to.
This does empower players to see the flaws in a DM's plan as well, sometimes in ways a DM cannot see. Players should have vocal imput on the game they want to play in -- it's not just the DM's playground, it's the whole group's.
QFT: the above is why we adherents to older versions of the rules look at 3.5 and say "That ain't D&D".
The game isn't about competing any more, it's about making sure nobody's feelings get hurt.
Tell me, if you had the opportunity to play chess with a master - or even just a ranked player - would you want one who always played in a subpar fashion? Or let you occasionally dictate moves, to wit "No no, don't move your queen there. You can put me in check-mate in eight moves if you do that. In fact, put your queen over here where I can grab it on my move with my bishop. Yeah. That's better."
I thoroughly expect you to come back with "Well I don't play chess" or "Well a ranked player would do this...", but, humor me.
D&D used to be about winning against the odds. Now it's about powerleveling, twinking, and making sure that nobody and nothing - including the DM - gets in the way. The rules are designed to that end. In my AD&D game, I put my party up against a red dragon. Hell, I had no idea if they'd win. Maybe they'd lose. Maybe - just
maybe - they'd lose a lot of the party and have to retreat, have to come up with a way around the critter.
In YOUR D&D, that's not
fair. A ... oh lord COLLOSAL WARFORGED DIRE ABYSSAL RED DRAGON ... is CR so-and-so, and in your world the players know that and can throw a little fit - out of game - when it shows up because hey
they have the right to, right? Because now I'm not playing by the rules (using the CR system).
Fie on your D&D. Your D&D isn't fun for anybody. It's a set of manacles slapped on the creative, and training wheels that will NEVER EVER COME OFF for the noncreative, so they'll never learn how to be good DMs.
This is the last thing I'm going to say on the subject because it's become painfully clear that you guys Just Don't Get It(TM), and it's a quote from Mr. Gygax:
Well, if you don’t do that then younger Dungeon Masters will start out assisting the players, and then the game quickly becomes a bore…the best way, which I might have said better, is that you must at all times be disinterested in the players [winning]. When you’re playing various roles, you’re either going to be adversarial, neutral, or helpful when dealing with the players in whatever you’re representing. Nature, is of course quite disinterested in whether or not we live or die. And there’s the underlying feel that there should always be a rivalry between the game master and the players – he trying to fox them, and vice-versa, because that makes the game a lot more fun. Not an unfriendly rivalry as it were. A good game master should feel worse if a great character dies, because a game master gains a deal of greatness by association with good players!
Quote
that for truth.