Crothian
First Post
Zaruthustran said:Huh? What else could it possibly be?
Just a game. I have no desire to actually be a paladin, but I'll play on because it can be fun.
Zaruthustran said:Huh? What else could it possibly be?
Zaruthustran said:There's a reason D&D is called a FANTASY role playing game. Playing it allows the players to enact their fantasies. The whole point of the game is to make your character more and more powerful, able to take on bigger and bigger challenges, collect ever more astounding treasures, accomplish increasingly impactful deeds.
MoogleEmpMog said:Erm... I'd say most Science Fiction, Pulp, Space Opera and Modern Action roleplaying games offer the same thing, and they're never called FANTASY roleplaying games. The fantasy in this case refers to the genre, not to wish fulfilment.
Even if your premise is right, your terminology... isn't.
Zaruthustran said:LOL, and totally right.I retract the argument.
I stand by the claim that RPGs (whether fantasy or otherwise) are played because the player says to him or herself, "wouldn't it be cool to be X". Where X = a spaceman, a vampire, Indiana Jones, a paladin, an investigator, a street samurai, etc. etc.
For those more mechanically minded / powergamers (to be clear: a term that, to me, carries no negative connotation), replace X with: able to do over 1,000 damage per round, able to be more effective than any other player's character, able to do anything else one sees posted as challenges on character optimization boards.
Still wish fulfillment and, IMHO, the soul of D&D.
Kormydigar said:If the goal was to increase the "fun" time then why did WOTC design a system that makes statting up NPC's such a labor intensive chore..
Glyfair said:In my option, rule #2 should be tossed. PC character design should be an option for NPCs, but there should be a faster design method for quick fast minimalistic NPCs.
Which forced the DM to use his-her own observations as to what the party could handle, and go with that. To me, that's a Good Thing.Destil said:No. The older editions didn't give you any advice at all. This is a point I see people constantly making about 3E and it's just wrong, the same thing with the idea of a standard GP wealth valve.
Old Editions of the game gave you almost nothing. You'd know that the adventure was for however many players of whatever level. That's it. No information on class, no information on how many magical items they should have.
And other than the level-gain points, none of that was even thought of in earlier editions, so nobody worried overmuch about it. But now it's in the books, it de facto becomes a standard; players come to expect it (as you mention) and any DM who wants to change it is immediately on the defensive.The ‘problem’ only arises when there's an expectation by the players that there will be so much treasure, that they will face encounters designed for the classic 4, that they will gain levels so fast... These are all play style decisions. These are issues within a gaming group, flaws in the system. I'll be the first to amid that issues with player expectation are worse by these assumptions, but all the info given on how the system works in the DMG makes it very easy to change these to suit your group.
Different things to different people.Zaruthustran said:Huh? What else could it possibly be?
Yes. Yes, there is: it's a fantasy roleplaying game.There's a reason D&D is called a FANTASY role playing game.
For some. Perhaps many.Playing it allows the players to enact their fantasies. The whole point of the game is to make your character more and more powerful, able to take on bigger and bigger challenges, collect ever more astounding treasures, accomplish increasingly impactful deeds.
Or just plain ol' fun. Or something else, for others.Wish fulfillment.