WizarDru
Adventurer
thedungeondelver said:No, I'm saying that the statement "engineered to be more fun" is a ridiculous statement written by someone who, despite his pedigree in games, has clearly lost any vision. "More fun"? More fun than what? People have played D&D since 1974, yet suddenly now by PURE SCIENTIFICAL RESEARCHOMATICS it's "engineered to be more fun"?
What kind of an idiot tries to quantify how fun something is or is not?
Dancey's point comes from a fairly amusing quote he mentions in Mike Mearls' blog:
"Dave Wise, who was one of my Brand Managers at WotC, and was a talented writer and editor for TSR, is married to the person who first made the observation, after watching his gaming group, that D&D seemed like 20 minutes of fun packed into four hours - which was her way of saying “shouldn’t this game be more fun, considering the work and time everyone seems to be putting into it?”"
Dancey wasn't trying to make a game that was 'more fun' so much as make a game that allowed you to get more time with what their research showed D&D players considered the 'fun' part as opposed to the parts that were perceived as necessary evils to play. The truth of that is left as an exercise to the reader, but I think it's fair to say that Dancey and the 3.X teams had the intent of streamlining the game.
One thing that WotC's research revealed was that most campaigns lasted about a year, for a variety of factors. Further, they learned that most campaigns didn't reach advance to the higher levels of D&D and that essentially, large portions of the rules were not actually being used very often. You can often see threads discussing how there isn't enough time to play all the campaigns you'd like, for example. Plenty of threads have commentary about how a game broke up and a new game has started, for a host of reasons. Monte, when discussing the advantages of a class-based system, discussed at length on his website how the level system is a variation of the carrot-and-stick, and why that was a good thing. They believed that designing the system to keep players interested and keep products moving (and therefore keeping the system current and in print) was a laudable goal, which I happen to agree with. Monte's opinion of 3.5 obviously was different, but he conceded that he understood the financial motivations that would eventually demand it's presence.
Henry said:The current player line of thinking "If' it's not WotC official, it's crap" has begun to increasingly bug me, lately. It's not even WotC's fault, but it's an undercurrent that has increased over the past few years.
The problem is that the glut gave us a LOT of CRAP, and even the the cream has risen to the top, some folks were burned pretty bad. Also, WotC's material enjoys a level of distribution no other materials do, really. Getting Complete Mage won't be a problem, but getting Ptolus is more of a challenge, unless you're really into pre-ordering or online purchasing. The impulse buy is effectively dead for non-WotC/non-Green Ronin/non-Necromancer products.