I'm A Banana
Potassium-Rich
RC said:1) I believe, absolutely, that a campaign setting should contain things that are unknown to the players, and it is the DM's job to help the players learn about the campaign setting.
Discovering the unknown is one of the near-universal aspects of fun in D&D. Agreed.
2) I believe, absolutely, that a good DM perforce must teach the players what his or her style is. This is not the same thing as converting them to his or her style. However, they must have some ability to learn what is rewarded within a particular campaign world, and what is not.
I'm not sure I follow. If the DM says at the start-up "This game will be fairly focused on diplomacy, which means that combat will rarely be a valid option for your characters," he's saying "Diplmacy will be rewarded, combat will not be...to succeed, attempt diplomacy." There's very little teaching going on there...merely a statement of intent.
3) There is a big difference between what we want right now and what we want in the long term. Humans are full of conflicting desires.
DMs are not psychologists, and players should not be putting on airs. If don't think you're going to ENJOY being a paladin, don't play one, and if you do think you're going to enjoy being a paladin, don't cry when faced with a moral dillemma (though feel free to no longer be a paladin). If the player plays a paladin, give him some moral challenges, he's ASKING for it.
4) If the DM cannot give the other four people what they want, he would not be a good DM for that group. If the DM can give the other four people what they want, but must change in a way that prevents the DM getting what he wants, they would not be a good group for that DM.
100% agreed.
5) When you say, "The DM needs to accept that it is not HIS game, it is the GROUP's game, and that he will cater to the player's needs or be replaced", I hope you realize that when some of us DM, it IS our game....we play with multiple groups within the same campaign world. No player, IME at least, has ever tried to tell any DM that said DM is going to be replaced, so could he please hand over his binders of campaign world information? I know, within a fair degree of accuracy, what my response to such a suggestion would be. There are also quite a few DMs out there who would be more than happy to allow someone else to DM for a while, or who are more than happy to have their friends play with other DMs while they continue their campaign worlds with other players.
I don't believe the illusion that DMs are special snowflakes. I know previous editions encouraged this perspective, and I believe that getting away from it will be absolutely better for the game as a whole, because it should be a game that EVERYONE in your group could DM if they have the inclination....in their own world, in a shared world, or whatever. If my friends and I were seeking a DM, I wouldn't hesitate at all to tell them "no" if they're not going to work for us.
6) I would never, ever, ever accept any player who said ""The DM...will cater to the player's needs or be replaced." That person would be shown the door before he removed his hat. So, I suppose, he wouldn't have to worry about whether or not I needed replacing.
No one should play a game where they aren't being amused (having their needs catered to). That person wouldn't need to be shown the door because they'd never walk through it in the first place -- it's not worth their time to walk through because it's not going to be fun for them. The DM behind that door has already *been* replaced.
7) Oddly enough, I have never wanted for players. Go figure.
And I have never wanted for games. Just because our approaches are different doesn't mean yours is better or worse.