Thurbane
First Post
I have to disagree again here - while quality is highly subjective, I can honestly say from my own firsthand experiences that I have had much more enjoyment as a payer when I can "feel" that the DM has put in signifcant preperation. And trust me, it is something players pick up on very quickly. If you ask a DM the name of the next closest town, or the name of the head of the mages guild, and he responds with "Um, err...Bob?" it ruins my suspension of disbelief and immersion.Kamikaze Midget said:I think this is a misconception. You *can* plan out your campaign world months in advance. Or you can build it from the ground up as the players explore. All you NEED for one night of gaming is an enemy and a goal and some obstacles to throw in their way. Everything else can be invented as you go along (and, indeed, leads very strongly to the effect of the players creating the story along with the DM).
The idea that DMing requires months of preplanning is madness on the face of it. It can involve months of preplanning (if it's fun for you to create an intricate world), but it can be done in 15 minutes with no variation in quality.
Obviously this is totally subjective to the style of play you enjoy, but if we feel like a quick "out of the box" rumble with some baddies, I'd rather pull out my D&D minis game, or dust off my old Heroquest set.
Again, from my personal experience this is simply not true.And that's fine, but it is important to realize that the people who want to take months putting together a cohesive campaign world are very likely in a minority (not many people have that much fun inventing an imaginary world), and so for 3e to give advice and rules on things like random town generation helps more people to have more fun playing D&D.
Sure, "on the fly" gaming is unavoidable sometimes, but within every group I've played with in some 20 years, the DM will usually take great pride and enjoyment in fleshing out a believable setting for people to adventure in.
I can't speak for the community, but in my experience DMs who enjoy investing significant amount of time into their campaign world are in the overwhelming majority.
I can certainly agree on the first point - it is all about fun.I don't usually fret about that stuff. It's all about if people are having fun. If they're NOT, say, they're complaining that the combats seem pointless, then I take a look at one of the sources of the problem (say, the CR of the creatures their encountering), and fix it.
And for my own group, we have found fun in the middle ground between having the DM cater to every whim and fancy of the players, and the other extreme of a despotic DM with a "my way or the highway" approach to his campaign...