Now, whether you think DM dependency is a good thing or not is up for grabs. Personally, I would rather focus on the fun stuff of DMing - runnign monsters, designing adventures and whatnot - and not bother rewriting rules. Some people enjoy rewriting the rules. More power to them. It still doesn't actualy affect my base point which is that removing some DM authority and vesting into the rules means that the DM's abilities become somewhat less important to the quality of the game being run.
I'll agree with pretty much all of Hussar's post, saying that earlier editions were more DM dependant. I'll back this up further by saying that less DM dependance makes the game BETTER, by which I mean able to be enjoyed by a wider and more discerning (because it is wider) audience.
Now this gets a little rambly, but I haven't posted in a while, so please bear with me.
RC made the point that the more successful game doesn't nessecarily indicate the best quality game. Quality, such as it is, is always a relative concept and cannot possibly be judged by some 100 different people to be the same thing. Which is why
consensus is key. The idea is that if 75 out of 100 people think X is better than Y, then, really, something about X must be more fundamentally enjoyable for more people than Y. The 25 other people are your basic statistic anomoly -- there are ALWAYS outcasts, counter-culturalists, and those who really can't make use of X, for instance. It's not that X is objectively better than Y (because that's impossible), it's that X is considered by the majority of people to be better than Y. And it's important, in my head, to find out why that could be.
3e obviously fits this definition, where "Y" is "All earlier editions." 3e sells better than earlier editions, it supports a stronger market, and it appeals to a wider audience.
If 2e and 1e and OD&D, et al were perfectly fine games that any competent person could have loads of fun with on a Sunday evening,
this would not have happened. I'm not saying that the quality of the game (meaning, the quality one precieves in it) is the sole determining factor, but I believe it is one of the most important -- those 75 out of 100 people are motivated by many factors, but one that I have been hearing for six years of 3e has been "It has better rules."
Unless we are to assume that people are inherently dishonest or stupid (or at least that 75 out of every 100 people are thus), this should be taken at face value (and if you do assume that, I'd wonder if you agree with Democracy and Capitalism..or if you're just one of those 25 people). Most people think 3e has better rules, and therefore they buy more of 3e than they do of out-of-print OD&D (for instance). This means, in a very Darwinian sense, that it is a "more fit, more successful, better adapted" game than previous editions, at least at this point in time.
People criticize 3e for a variety of invented and actual flaws, ranging from "videogame mentality" (inaccurate) to "over-codified rules" (accurate but relative), to "making players less subject to the DM" (inaccurate) to "not being D&D" (judging by this thread, inaccurate).
If the ways 3e have "perverted the soul of D&D" have been to put some authority into the rulebooks, to grant an amazing level of customizability, and make the game (though better rules) easier to actually play, then I can't see the original soul of D&D being any more worthwhile today than the soul of the Dodo bird, because it does it's job to a higher quality than it has ever done it's job before.
And it's job has always been to sell itself to players -- to get as many people out of 100 playing that will play.
3e does what it sets out to do (sell D&D) better than any previous edition, and that is what makes me call it a
better game.
So I ask: What is there worth saving in the old editions? What experience can they provide that 3e cannot? What ancient wisdom has 3e discarded in it's hunger for money and high schoolers?
I'm trying, as little as possible, to not get subject to individual preferences and get at the key of the real difference between the editions, and whether or not 3e actually *did* leave anything worthwhile behind before, worth going back, picking up, and reconsidering.
We all know 3e has it's flaws, it can't appeal to everyone, it's not the second coming of Gygax. We know earlier editions had problems, too. Many of us are well aware of 3e's virtues. But what exclusive claim do other editions have on any virtues? Is there something 2e or 1e or OD&D or whatever does better than 3e, that 3e cannot also do?
....and this last part is important:
is it in the rules, or in your head? Can you back it up with evidence from the books, or is it just a feeling, an inkling, a tendancy, an opinion? Is it something that would make more people play without loosing some people?
Because the point isn't to restrict D&D to some elite echelon of enlightenment and gamer nerdvana. The point *is* broad-based appeal, while still being D&D.