Oh, for sure, adversarial groups have existed as long as D&D has, but I still feel that this style of play has become more prevalent in recent times, especially among newer players. People keep saying that 3.X gives more power back to the players and discourages heavy handed DMing by making the rules more accessable to all involved, and I agree that, to an extent, this is a good thing.
See, that's the mistake right there. 3.x did not give the power to the players. It took the power from the DM's and kept it wrapped up in the rules. Take the example of jump that I gave earlier. A 10 foot jump (barring any strange circumstances) is a set DC. In 1e, there was no set rules for making that jump, so, any answer the DM came up with was right. It was right because the game also stated that the DM is
always right. So, if the DM decided that you cannot jump in plate mail, you can't.
The power lies entirely in the hands of the DM. In 3e, the power lies in the rules.
RC said:
And this is, exactly, the attitude that causes all of those "My DM said X, is he right?" threads that spring up on EN World (and that you, apparently, deny the existance of when Thurbane brought them up).
Pardon? I never denied any such thing.
However, the point of those thread, by and large, is a to clarify the rules. Not to judge the rules making ability of the DM. If the DM decided that the DC for a 10 foot jump was 35 and had no reason for it, then I can say that that was a bad DM call. It was a complete misreading of the Jump skill.
Now, if there were additional factors which changed the DC, then fine. But, again, that's the point of discussing the rules - to determine if those factors merited such a huge bump in the DC. Maybe there was an earthquake at the time. Or some sort of magic involved. Fine. No problems. But, if the DM is simply pulling the number out of the air, then the players have every right to question it when rulings actually exist in the RAW.
RC said:
(1) One of the really great things about 3.x is that the players can know the rules as well as the DM, and the DMG is not off-limits to the players.
(2) Optional prestige classes cannot cause the problems that optional priest classes can cause, because one appears in the DMG and the other appears in the PHB.
See, I still have a hard time with both (1) and (2) being true. Of course, (2) is only even remotely true if you consider the Core Rules only. Prestige classes and alternate classes appear hither and yon in all sorts of splatbooks.
You misunderstand. PrC's are entirely the responsibility of the DM. It specifically says so in the DMG. If the DM doesn't want to allow a PrC in the game, he doesn't have to. However, specialty priests are called out in the 2e PHB, with almost no guidance on how to create them. It does say that you have to work with the DM to create one, but, it doesn't say that that DM should nix ideas if he doesn't like them.
As was mentioned, I could think that a Vic 20 was a great computer, but that doesn't make it so now. Does that mean that I cannot criticize older systems for not doing what they should have?