Thurbane
First Post
Hmm, this seems to be a growing sentiment from what I read. Seems like many players today find a DM to be a "neccessary evil" rather than the guy they all thank for creating a richly detailed and consistent setting for them to adventure in. Any DM who enjoys storytelling nowadays seems to be accused of "railroading".ghul said:Storyteller? Egads. Storytellers and amateur thespianiasm equals boring D&D in my opinion, but of course YMMV. The DM need only set the table, where I come from. Let the actions of the characters dictate the course of the "story". Otherwise, the players feel as though the actions of their characters have little bearing on the outcome of events.
I honestly believe it's more of that "video game" mentaility creeping in. Some people now are used to generating a character, then running around within the bounds of the electronic world; and instead of having a pesky DM to detail things and make rulings they have a lovely, mute CPU as their arbiter.
I acknowledge that there is no definitively right style of playing D&D, but I can't imagine a less interesting game to be involved in as a player where the DM just sits there and asks "So what do you do now?" all the time. My best and most memorable D&D experiences of the last 20 years have been with imaginative, descriptive DMs detailing their world, the adventure, and playing my character's involvement in it all.
A DM can tell a story, an interractive story, without strongarming or railroading the players, and to me that is the essence of enjoyable gaming.