Hussar said:
But, there is a significant difference. PrC's are entirely the responsibility of the DM. There's absolutely nothing about PrC's in the PHB. Priests were called out in the PHB, meaning that players might actually think that they are for playing.
Let me see if I understand where you are coming from.
(1) One of the really great things about 3.x is that the players can know the rules as well as the DM, and the DMG is not off-limits to the players.
(2) Optional prestige classes cannot cause the problems that optional priest classes can cause, because one appears in the DMG and the other appears in the PHB.
See, I still have a hard time with both (1) and (2) being true. Of course, (2) is only even remotely true if you consider the Core Rules only. Prestige classes and alternate classes appear hither and yon in all sorts of splatbooks.
You argue that "the authority now rests in a codified set of rules
that is known by all players," but somehow in this circumstance that isn't true? I hope you will understand, given the circumstances, that I see approximately 0% (with a .1-.5% deviation) difference between the two. 3.X might offer a wonderful ruleset, but there is absolutely no reason to trash previous editions on this basis. I would go so far as to say that the variable priest was one of the best things in 2e, and that only the addition of prestige classes prevented dropping it from being a major gaffe in 3e.
In 3e, the player looks on his character sheet, notes his jump check modified by armor and whatnot, looks at the PHB for the DC and rolls. The DM isn't even involved.
That, BTW, is an illusion. Simply because ordinary circumstance modifiers and DCs exist in the PHB, you cannot automatically conclude that you are making a check under ordinary circumstances. In other words, because the PHB lists a DC, you cannot assume that the DC listed is correct in any given in-game jump.
And this is, exactly, the attitude that causes all of those "My DM said X, is he right?" threads that spring up on EN World (and that you, apparently, deny the existance of when Thurbane brought them up).
3.X offers an
illusion that the rules are known by all players -- the DM may create new modifiers, new DCs, new monsters, new spells, new prestige classes, etc. Even if you know the basic rules, you do not necessarily know all the rules that apply to any given situation, nor do you always know
which of the rules you know apply to a given situation.
The 3.X ruleset may, indeed, raise the lowest common denominator...allowing poor DMs to run mediocre games. OTOH, if you allow the attitude that "todays game has removed some of the DM's authority over the rules, which also removes some of the DM's authority over the players.....No, the authority now rests with the rules." to fester, you also lower the highest common denominator. The attitude and the ruleset are not the same thing, and you do not require one to have the other.
RC