Raven Crowking
First Post
Hussar said:There is a slight problem with that. At some point, if a product is consistently selling better than all other products, it might just be a better product. A Toyota Corolla was the number one selling car in North America for 10 years (and possibly a little more). That does point to a confluence of factors which makes it a better car. Or at least a car which appeals to the most number of people.
All it points to is one of several possibilities:
(1) A better car,
(2) A better marketing stategy,
(3) A cheaper car where the things that make another car better are considered extraneous, or the market cannot bear the cost of a better car,
(4) A market that is not informed about, or does not care about, which car is actually best (this actually ties into 2 & 3),
(5) The car not directly competing with another, superior, car, because that car is no longer being made.
I am sure there are more possibilities, but those are the ones that come to the top of my head. Market forces tend to lead to the lowest common denominator. There is an economic theory, for example, that says that if you can make the best cars in the world, or inferior snow shovels, that you should make whichever will create the greatest profit, regardless of quality. Moreover, you can sell those inferior snow shovels to people who can make better ones if it is cheaper for them to buy yours than it is to make better ones themselves. Meanwhile, you're left buying the lousy cars made by the guys who can make better snow shovels, but instead buy yours. Obviously, you might also be able to make a bundle by selling specialty, luxury items, but you will sell fewer of these and you will have to sell them at a higher price point.
Archaeological data suggests that the above market force effect occurred consistently even in prehistoric cultures.
This is different, btw, from saying that streamlining the rules is an indication of pandering to the LCD. It is simply a statement that says that market forces have very little to do with how good a product actually is. This is true when pointing to 1e sales figures, too. That a 1e module greatly outsold every 3e module to date doesn't mean that the 1e module was better than the 3e modules. Sales figures simply do not allow us to draw this sort of conclusion.
I detest elitist attitudes which state that any sort of streamlining of the rules equates with "dumbing down" or pandering to the lowest common denominator. Sure, streamlining the rules makes them easier to understand, which means that more people can understand them, but, why is that remotely a bad thing?
Allow me to state here and now that the 3.X rules are not complicated enough for my personal tastes. I have actually gone to the effort of complicating them! Or, to be fairer, some parts of the rules were over-complicated (which I streamlined) while other parts were under-complicated (which I beefed up).
"Streamlining" itself is, almost by definition in this context, "dumbing down". It is arguable whether or not this is a good or bad thing in almost any case. The real determinant, IMHO, is whether or not the streamlined rules can do everything that the un-streamlined rules were able to do.
Pandering to the lowest common denominator, however, has more to do with attitude, IMHO. The idea that players need something every level, that rust monsters are "too hard", that complexity = not fun, that failure or the potential for real failure = not fun, that the rules have to fall into the best intrepation for the players, that the DM should just say Yes, that restrictions for flavour = bad DM, pander to the lowest common denominator. These are not ideas inherent in the ruleset, although there are a lot of things WotC is doing, IMHO, that promote these sorts of ideas.
When I DM, I assume that the players have an attention span. I assume that they are capable of acting maturely. I assume that they are willing to take responsibility for their choices, and for the consequences thereof. I assume that they want to face real challenges, with a real chance of failure and a real chance of success. I assume that they do not want me to fudge die rolls, and in turn will play fairly themselves. In short, I assume that they will act as adults (even when they are not).
Many of the articles I have read on the WotC site make me believe that the authors do not believe the same things.
Pandering to the lowest common denominator increases sales. Pure and simple. It is why McDonalds has over 40 billion sold, why dollar stores spring up like weeds, why most of the shows on TV suck, and why we get sound bites instead of in-depth news analysis. There is a market for gourmet food, better merchandise, good television, and actual coverage, but it is a much smaller market.
Again, the d20 System offers a great ruleset to build a game from. It requires tweaking if you really want to make it your own, but that is true for all rulesets. It does things, IMHO, that neither 1e or 2e did well, and I can tweak what I liked from 1e and 2e back into it.
But please do not point to sales figures as evidence of greatness. McDonalds may sell more burgers than Licks, but I know which one tastes better.
RC
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