thedungeondelver said:
Fine.
Add level limits to elves like in AD&D. Suddenly, a whole bevy of prestige classes are out of the question.
And that breaks the whole system causing it to crumble down? Not in the least. Assuming you actually had a sensible reason for level limits in the first place, there a number of obvious ways to fudge this issue and use level limits within the context of 3e rules in a workable manner.
Besides I could equally well argue that AD&D is completely and totally broken out of the box because Elven Wizards can never acquire 9th level spells and cast Wish.
Strike 1.
Remove that stupid linear XP chart and put back varied XPs by class. Whoops, now the CR system is broken.
First of all, if you start with a narrow-minded premise that something needs to be fixed in a very certain manner but have no coherent goal, it is trivial to declare it impossible to succeed.
Is 1e/2e hopelessly broken if we get rid of those stupid non-liner XP charts and varied progressions by level? Hmmm... You should think about it.
Second of all, the CR system is just a guideline and it is sufficiently coarse that most campaigns could use it as is, even with a PC here or there up or down a level. No problem. Most would never notice a difference.
Third of all, we have the concept of LA that could be trivially adapted to this purpose, assuming there is some good reason for this change in the first place.
Fourth of all, you could just resort to not using the CR system at all and handing out xp in chunks that feel right. Amazingly enough, this breaks nothing!
Strike 2.
Take Feats away from the Fighter class and suddenly they are, by the numbers, less powerful fighters than thieves.
It is true that if you make a radical change that cripples a class and are apparently unwilling to make any other changes to compensate, then the system breaks. That is true about 3e. That is also true about 1e and 2e and OD&D. Duh.
Now, let us suppose you have a good reason for getting rid of Fighter bonus feats. You could make a playable hyper-simplified custom Fighter class by some combination of the following:
--Increase HPs.
--Increase BAB, e.g. 1.5 BAB per Fighter level.
--Give special Fighter Bonus Damage, e.g. +1 point per Fighter level.
--Increase skill points.
This is not rocket science. This is child's play.
Strike 3.
All this shows is if someone likes one system less than another (Fine. Vive le difference!), it is trivial to come up with completely stupid examples that allegedly break disfavored system, when the exact same kind of examples would break the favored system. Yes, one can "prove" anything...if one has infinite tolerance for illogical arguments and a bizarrely egregious double-standard.