That was beautiful, man!FireLance said:It's Still D&D To Me
I could do that, but why build up from a skeletal base extracted from the d20 rules when I have a perfectly good fleshed out system that I'm happy with?Ridley's Cohort said:But if I wanted to play that way, I do not see any need to use the original rulebooks. I would just start from the barest, barest skeletal d20 rules and build up from there. The PHB and all the other books would be relegated to DM reference books. As 3e is so coherent and easy to remember, I would not even need to refer to these books very often -- they would more be just for inspiration.
What is so hard about that?
I prefer almost everything about B/X when compared to d20: Classes, races, spells, &c.
Besides, B/X is so simple & easy to remember.
When it comes right down to it, for a "metarule" to fall back on, there are things I prefer to the d20 basic mechanic that I've used even when running d20 games.
Eh, name is unimportant. All I can say is that they're different games, not that one is more deserving of the D&D brand.Kamikaze Midget said:What has the new edition lost that the other edition(s) retained? When does D&D stop being D&D and start being just an RPG with the brand tacked on? What elements of "D&D" must be retained for it to be D&D?
I think Michael "Gronan" Mornard was on to something when he wrote (elsewhere):
This is an interesting contrast to Remathilis' PoV.There are two totally different ways people approach a set of game rules (RPG or other):Which one of these you accept will make an incredible difference in how the game works. A lot of people seem to take the #2 viewpoint.
- Anything not specifically forbidden is permitted
- Anything not specifically permitted is forbidden
When I first started playing these games, I definately tended towards viewpoint 2, & I think that was what drove me away from (classic) D&D & AD&D. My expectations didn't fit what the game was providing. I think my viewpoint has changed, so I was able to find a new appreciation for the old game.
(Another note is that I don't see the old game as needing ad hoc rules by the DM to make up for the missing rules. Rulings maybe, but not rules.)