thecasualoblivion
First Post
A lot of people say that their complaints about 4E are aimed at making things different for the next edition. These people invoke the complaints people were making about 3E as being the cornerstones of what was addressed when 4E was being designed. I think people are missing some important points on this subject:
1. First and foremost, those complaints people were making about 3E were being made by 3E players and DMs. People who had issues with a game they were otherwise playing. During all of the time I spent on Gleemax complaining about powergaming, too-powerful spellcasting, Fighter Sux, Magic Item Walmart and Christmas Tree, and too much work for the DM, I was still a D&D customer and playing/DMing 3E. A large majority of the complaints about 4E by people trying to achieve change are being made by people who are not playing 4E. The feedback from people who are actually customers/players is a lot more likely to be listened to than those of non-customers/players.
2. Complaints from noncustomers and people unhappy with the system are only important if sales do not meet goals. If they meet their sales goals for the game, the complaints of people who aren't playing and people who preferred the last edition and jumped ship can be safely ignored.
3. Many common 4E complaints such as it not being OGL, dumping simulationism, making the game more of a strong class system, and making the rules for monster and PC creation different were clear design decisions that they had to know would anger some D&D players. Anger and complaints over these things are to be expected, and will only mean anything after the passage of time has sorted this out.
1. First and foremost, those complaints people were making about 3E were being made by 3E players and DMs. People who had issues with a game they were otherwise playing. During all of the time I spent on Gleemax complaining about powergaming, too-powerful spellcasting, Fighter Sux, Magic Item Walmart and Christmas Tree, and too much work for the DM, I was still a D&D customer and playing/DMing 3E. A large majority of the complaints about 4E by people trying to achieve change are being made by people who are not playing 4E. The feedback from people who are actually customers/players is a lot more likely to be listened to than those of non-customers/players.
2. Complaints from noncustomers and people unhappy with the system are only important if sales do not meet goals. If they meet their sales goals for the game, the complaints of people who aren't playing and people who preferred the last edition and jumped ship can be safely ignored.
3. Many common 4E complaints such as it not being OGL, dumping simulationism, making the game more of a strong class system, and making the rules for monster and PC creation different were clear design decisions that they had to know would anger some D&D players. Anger and complaints over these things are to be expected, and will only mean anything after the passage of time has sorted this out.