Geron Raveneye said:People aren't missing that, rather they have experience with players who come up with (sometimes very weird) ideas to try and keep one encounter going on and on and on...you get the idea. And if you haven't met players yet to whom the DM's "No" simply means "try harder, I'm not convinced yet" no matter how nonsensical the idea, count yourself lucky.![]()
You raise a good point, actually I count myself among the lucky, but I admit I helped my own luck by:
- making sure we used to play at MY place. Never good to piss the owner of the ball.
- making sure that the action the player wanted resulted in a gory death, sooner or later.
