Hey, all. Some of you might already know that I'm taking my PCs to Hell eventually, and I plan on them traveling the River Styx.
The Fiendish Codex 2 talks about the Styx, how if you fail a fortitude save, you suffer amnesia for 3d6 days. Now, knowing my players, unless I have a clear-cut explanation as to what that means exactly, the game will degenerate into an endless debate about how PCs can convince spellcasters that they can use spells, how fighters can use power attack, how clerics once worshipped gods, and if they pray, they can cast spells. That annoys me, so I want to have all my ducks in a row before this happens.
Is there a definable list of effects that come with amnesia? Is it simply a feeblemind? Of course, feebleminded spellcasters are relatively useless, but feebleminded brawlers could care less in combat unless one of them has combat expertise, etc. Does amnesia give them the mentality of a level 1 commoner, with HD and saves equivalent to their original build, but the mindset that they're an average Joe who won't attack unless defending himself from immediate danger, can't cast spells at all, can't use spell-like abilities at all, can't use feats at all...
Please help.
The Fiendish Codex 2 talks about the Styx, how if you fail a fortitude save, you suffer amnesia for 3d6 days. Now, knowing my players, unless I have a clear-cut explanation as to what that means exactly, the game will degenerate into an endless debate about how PCs can convince spellcasters that they can use spells, how fighters can use power attack, how clerics once worshipped gods, and if they pray, they can cast spells. That annoys me, so I want to have all my ducks in a row before this happens.
Is there a definable list of effects that come with amnesia? Is it simply a feeblemind? Of course, feebleminded spellcasters are relatively useless, but feebleminded brawlers could care less in combat unless one of them has combat expertise, etc. Does amnesia give them the mentality of a level 1 commoner, with HD and saves equivalent to their original build, but the mindset that they're an average Joe who won't attack unless defending himself from immediate danger, can't cast spells at all, can't use spell-like abilities at all, can't use feats at all...
Please help.
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